johnl3d Posted November 9, 2012 Posted November 9, 2012 Sorry not sure why the first project was messed up posted new project after a redo rock.mov rock.zip Used gradient material with pose to "dissolve the model" and move emitter Sprite included and just for fun rockreverse.mov Quote
John Bigboote Posted November 9, 2012 Posted November 9, 2012 Very cool. I DL'd the project but can't seem to see the 'rock' model when I quickrender in the chor... trying to figure out whuddupdat. Quote
Kamikaze Posted November 9, 2012 Posted November 9, 2012 Cool John.........that Rocks......pun intended, still true Quote
johnl3d Posted November 10, 2012 Author Posted November 10, 2012 there is a pose slider to make the model disappear using the gradient mixer is the pose on 100% Just reloaded Project doing it here also ...strange save after render ...will fix and repost Fixed Project 1st post Quote
Kamikaze Posted November 10, 2012 Posted November 10, 2012 Tried to do the sim, but crashed....at first it said needed 1 newton object.....guessed around at settings, then tried sim and crashed.....v17b 64b...... would there be a diff. between 32 and 64 bit sim? Quote
Admin Rodney Posted November 10, 2012 Admin Posted November 10, 2012 Tried to do the sim, but crashed....at first it said needed 1 newton object.....guessed around at settings, then tried sim and crashed.....v17b 64b...... I haven't played with the project file yet (but hope to soon!) but I was under the impression that newton physics wasn't even used in this project. Quote
johnl3d Posted November 10, 2012 Author Posted November 10, 2012 You are correct Rodney this is simple material manipulation with pose Quote
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