pixelplucker Posted August 15, 2012 Share Posted August 15, 2012 What key re-attaches cp's in the uv editor? Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted August 15, 2012 Admin Share Posted August 15, 2012 What key re-attaches cp's in the uv editor? Once you've selected both CPs... Ctrl Alt Click on top of them. AFAIK the CPs have to be on top of each other to reconnect. (That makes sense when you think about it but want to make sure folks know this. It's not like in Named Groups of a Model where the grouped CPs can be anywhere.) (Side Note: I don't think I'd ever Alt-selected and moved patches in the UV Editor. Wow. That's amazing easy to move patches around. Have I really never done that before? ) Quote Link to comment Share on other sites More sharing options...
Fuchur Posted August 15, 2012 Share Posted August 15, 2012 What key re-attaches cp's in the uv editor? Once you've selected both CPs... Ctrl Alt Click on top of them.* AFAIK the CPs have to be on top of each other to reconnect. (That makes sense when you think about it but want to make sure folks know this. It's not like named groups where the grouped CPs can be anywhere.) (Side Note: I don't think I'd ever Alt-selected and moved patches in the UV Editor. Wow. That's amazing easy to move patches around. Have I really never done that before? ) It was not possible before, if I am not wrong... I think Steffen got that implemented for v17. See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted August 15, 2012 Admin Share Posted August 15, 2012 Thanks Fuchur, Steffen you rock! Can you imagine doing this same editing of decal placement at any scale with a millionbajillion polygons? I surely cannot. Yet another fine example of the elegance and simplicity of patches. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 15, 2012 Hash Fellow Share Posted August 15, 2012 You can actually change the mesh in the UV view? Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted August 15, 2012 Admin Share Posted August 15, 2012 You can actually change the mesh in the UV view? No, we are changing a representational equivalent of the mesh; (for lack of a better term) a UV mesh. So we aren't changing 'THE mesh' that is the actual geometry. But, Yes, we can change that mesh that is in the UV view. Steffen worded it better in one of this release notes but I couldn't find it. Added: Optimal workflow for adjusting both meshes would seem to be to have Modeling Window and a Decal Window both open at the same time and switch back and forth between the two. Edit: Nancy G has documented a second way to attach Control Points in the UV Editor that also attached patches if they are properly aligned and selected. In short it is: Place two CPs exactly on top of each other. Select the CPs and move them somewhere (only a short distance is required) Click on the CPs This should attach/reattach those CPs. Quote Link to comment Share on other sites More sharing options...
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