tbenefi33 Posted May 26, 2012 Posted May 26, 2012 I been doing some google search for 2d game engine platform type games and came across Unity, Flash, Torque x, What 2d game engines ones would yall recommend for 2d style sprite game. Quote
Wildsided Posted May 26, 2012 Posted May 26, 2012 Multimedia fusion 2 by click Team is a great little piece of software. The coding is all event based so you set a variable like say "Collision between player and enemy" then you can set the results such as play damaged animation, play hit sample, decrease life variable by 10. It also has a crap load of plugins available so you can play with things like mode 7 graphics (Original Mario kart, pilot wings). The sprite editor is robust in an mspaint kind of way but you can make your sprites super detailed in photoshop and import them with an alpha channel. Oh and although I've never used the function myself it can also export to flash and iOS but you have to pay extra for the plugins. So yeah if you're looking for something easy to use that requires very little coding experience then Multimedia Fusion 2 is a good choice. Other than that there's Game Maker from yoyo games. It's a little more involved but also has basic 3d support in the pro version (Think doom level), it also has event based coding, but if you're comfortable learning it then it also has its own programming language called GML that lets you write every line of code if you so wish. If you search google for MMF2 platform engine etc you can find engines that are pre-made, same with game maker. I was working on a 3d sonic game for about a year before I started putting all my time into the show, so I haven't had a chance to work on it recently. www.clickteam.com for MMF2 (Demo available - $119 dollars for the personal version (all exported games will have a little splash screen saying it was made in MMF2 and should not have been sold) $369 for developer version (License to sell the games) www.yoyogames.com/make for Game Maker 8.1 free lite version available or $39.99 (bargain) for the full version that has all the features unlocked. Hope that helps Quote
Wildsided Posted May 28, 2012 Posted May 28, 2012 No probs dude, what are you workin' on if I may be so bold? Quote
thejobe Posted May 28, 2012 Posted May 28, 2012 that was the name of that program!!! was looking for it for months! thanks for jogging my brain to the left. Quote
tbenefi33 Posted May 28, 2012 Author Posted May 28, 2012 A top down shooter style or a first person shooter game going in and out of apartment complexes. Quote
Wildsided Posted May 29, 2012 Posted May 29, 2012 Sounds cool. You gonna A:M the game resources or you goin' for a hi-res 2d ard or more 16bit sprite styled. for my game Sonic:True Blue I made the base characters and animations in 3d coz I find 3d animation easier and then brought each frame into photoshop and made it look hand drawn (I know totally cheating). I should see if I can find all that stuff it should be on my old laptop somewhere. Quote
Hash Fellow robcat2075 Posted May 29, 2012 Hash Fellow Posted May 29, 2012 The sprite editor is robust in an mspaint kind of way... Filed under "back-handed compliments" Quote
Wildsided Posted May 29, 2012 Posted May 29, 2012 The sprite editor is robust in an mspaint kind of way... Filed under "back-handed compliments" Well I'm just sayin' if you're aiming for this kinda thing. then the built in sprite editor will work fine. But if you want something like this. , Then MMF2 can support the artwork but you're better off not trying to draw it in the sprite editor. Quote
tbenefi33 Posted May 30, 2012 Author Posted May 30, 2012 I like the high res 2d style look. After coming across the this video last night and seeing what they go through, I like your method of using A:M a whole lot better. Did you render sonic Trueblue in toon style ? Quote
Hash Fellow robcat2075 Posted May 30, 2012 Hash Fellow Posted May 30, 2012 BTW, it you are creating images in A:M for a 2D engine that doesn't support anti-aliased edges there is a post effect that will anti-anti-alias the render. Quote
Wildsided Posted May 30, 2012 Posted May 30, 2012 I flip flopped between toon and standard render. At the time I didn't know you could make the toon render do more than 1 flat color. If i did it again I'd probs set toon render to 3 or 4 shades then stylize it in photoshop. but I also liked the standard 3D looking render with a black outline. This isn't good for my productivity ya know I keep thinking about revisiting the old project lol. sonic.mov Found this on my facebook page. I was so proud of that model and now it just makes me cringe. I'd definitely use my new Sonic model if I did it all again. Quote
tbenefi33 Posted June 1, 2012 Author Posted June 1, 2012 Wildside nice work on the sonic. I was just thinking, think a render as a image sequence might work as side view for 2d. Quote
Michael Hartlef Posted June 1, 2012 Posted June 1, 2012 Here are some other great tools you can create 2D games with and are cross platform. * Game Maker Studio (WIN, OSX, Android, IOS, HTML5) * AppGameKit (WIN, OSX, Android, IOS, IntelUP, Bada) * Gideros Studio (Android, IOS) * Monkey (WIN, OSX, Android, IOS, HTML5, PS Vita, XBOX360, Windows Phone) Quote
Wildsided Posted June 1, 2012 Posted June 1, 2012 Wildside nice work on the sonic. I was just thinking, think a render as a image sequence might work as side view for 2d. That's what I did for true blue. made each animation sequence as an action, set the camera to the in game camera angle (Top down 3/4 isometric angle in my case) then rendered out an image sequence for forward, forward right, right, down right and down. Could have done the other angles but because I was stylising them in photoshop I just flipped the image sequence for the missing directions. I only went with 8 directions but mmf2 (and game maker if I remember) supports up to 32 directions for each animation sequence if you wanted something that smooth. Quote
tbenefi33 Posted June 2, 2012 Author Posted June 2, 2012 Thank you Michael Hartlef I'll check em out. Here the apartment I'm working on now I can't decide on what view to do the Front View or Top Down View hmmmmm. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.