Hash Fellow robcat2075 Posted March 21, 2012 Hash Fellow Share Posted March 21, 2012 A bit more experimenting with cloth. Cape000.mov I thought the cape would be easy since I had the pants working, but it wasn't. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted March 22, 2012 *A:M User* Share Posted March 22, 2012 Robert this really good stuff. It wont be long before I will be using something like this. Keep it up! Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 13, 2012 *A:M User* Share Posted May 13, 2012 Robert Can you upload project file? Steve Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 13, 2012 Author Hash Fellow Share Posted May 13, 2012 Try this. You'll probably have to do more experimenting, it's just a bare test. jumponBox06h5_wider_cape_simmed_no_AO.zip Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted May 13, 2012 Share Posted May 13, 2012 awesome stuff! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 13, 2012 Author Hash Fellow Share Posted May 13, 2012 I should add that you may well have to do that in v17, with its Simcloth "HiRes" switch ON. Test carefully. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 14, 2012 *A:M User* Share Posted May 14, 2012 Everything worked great with the setup I have but one problem. When I applied the cloth material or deflector material it overrode the settings of the model such as textures decals or surface settings. Is there a setting I missed to prevent this? edit: If I remove the material from group all the settings are back. Just trying to figure out why Steve Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 14, 2012 Author Hash Fellow Share Posted May 14, 2012 Perhaps it's a groups priority issue. try re arranging the groups. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 14, 2012 *A:M User* Share Posted May 14, 2012 Robert do you mean in the pws? I have materials added to the groups in the final position of pws. Steve Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 14, 2012 Author Hash Fellow Share Posted May 14, 2012 Robert do you mean in the pws? I have materials added to the groups in the final position of pws. Steve in the PWS, in the model, in Groups. Somethign is overriding something and needs to be moved above or below something else Quote Link to comment Share on other sites More sharing options...
Gerry Posted May 14, 2012 Share Posted May 14, 2012 I need to revisit Biff's cape in v17. I never got it to work and ended up rigging and cp-weighting it, but it's not a very satisfying solution. Quote Link to comment Share on other sites More sharing options...
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