johnl3d Posted February 17, 2012 Share Posted February 17, 2012 string.mov another idea quick test...has issues Quote Link to comment Share on other sites More sharing options...
Vertexspline Posted February 18, 2012 Share Posted February 18, 2012 johnl -----funny experiment. You are always coming up with neat ideasto try and I am sure some of these have seeded other folks imaginations. Quote Link to comment Share on other sites More sharing options...
Walter Baker Posted February 18, 2012 Share Posted February 18, 2012 Ok now that is just cool as it can be. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 18, 2012 Hash Fellow Share Posted February 18, 2012 Is that cloth? I think if you set the simcloth subdivisions level higher ( a chor property), the shapes will survive the impact better. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted February 19, 2012 Author Share Posted February 19, 2012 Thanks and yes it was cloth, string was small circle swept over line drawing, the swept item copied and had cloth applied then simulated.. this was quick test and I agree Robert more patches would have reacted better Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 19, 2012 Hash Fellow Share Posted February 19, 2012 Thanks and yes it was cloth, string was small circle swept over line drawing, the swept item copied and had cloth applied then simulated.. this was quick test and I agree Robert more patches would have reacted better Not more patches. Set "Adaptive subdivisions" higher. Try 8. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted February 19, 2012 Author Share Posted February 19, 2012 okay sorry misunderstood Quote Link to comment Share on other sites More sharing options...
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