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Hash, Inc. - Animation:Master

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  • Hash Fellow
Posted

I believe 24fps will be used. That's the standard for the film and animation world.

 

American NTSC video was about 30fps but now, with digital TV and the web, anything goes

Posted

- PAL-standard is 25 fps. (in reality is it not defined in the PAL-definition, but for simplicity lets say it is)

- NTSC-standard is 29.97 fps. (the uneven number is only happening because of a trick this format is using... in general you can go with 30 fps).

- HD-standard today is 50 fps (720p/i or 1080p/i).

- Cinemas used to use 24 fps. I am not sure what they do today with digital projection and stuff, but 24fps should be okay for that.)

 

In general I would say you can go with 25 fps. That will be okay for most stuff.

 

25 will although be okay for youtube and stuff... some people think that even 15 fps are okay for web-videos, but I dont think so... 25 is the lowest you should use.

 

See you

*Fuchur*

  • 4 months later...
Posted

Digital cinemas nowadays use 24fps, with exception of 3D films which are 48fps; however, they still shoot in 24fps for 3D. The exception to that is Peter Jackson, who is (I believe for the first time) actually shooting a movie in 48fps (The Hobbit).

  • Hash Fellow
Posted

In case anyone is doubtful, it is indeed 24fps for "Rear Window"

 

The fps setting is in the "Project" properties.

 

The origin of 24fps as a standard is not entirely clear.

 

Film historian Kevin Brownlow says that while early silent filmmakers settled on about 12-16 fps as a rough target, theater owners soon began to project films slightly faster so they could get an extra show in each day. Filmmakers countered by shooting faster and theater owners countered back. This arms race continued all through the 20's until sound came in.

 

A solid standard HAD to be adopted for sound and 24 fps was chosen as an average of the prevailing projection rates at that time. It probably helped that 24 frames of film was exactly 1.5 feet and for animation it turned out well because 24 was evenly divisible by 2,3,4,6,8 and 12.

 

29.97 for NTSC... that's got to be one of the biggest design mistakes of the 20th century but we have to live with it.

Posted

Working at 24fps is the standard. Most post apps will convert frame rates, meaning you don't have to render as many frames. Also, animation books are going to give you timing tips that are based on animating at 24fps.

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