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Hash, Inc. - Animation:Master

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Posted

vase.mov

mp4 version:

 

 

vase.zip  (zip does not have vase Darktree material)

 

EDIT: this slightly revised zip includes Darktree material:

vaseB.zip

This PRJ was saved in v18. It will load and play in v19 but to alter and re-simulate the Newton Dynamics you will need to use v18, the last A:M version to use "Newton Dynamics". ("Bullet" is the dynamics engine in v19 and later versions.)

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Posted

Most of my tests are done late after work (current shift is 11:30 to 8:00 plus 1/2 drive time + ot if I get stuck...tech support does not have normal hours ) and so do not have time for longer tests. Lot of what I post is an idea that get put together and then tested in a bout an hour or at most two hours if I don't watch the time.

Posted

newvase.mov

 

 

this is and exploding (weak) vase made of model exported as obj then imported and converted to explode trouble is it does not want to simulate correctly as breakable so just had it explode made it a little longer will see whats up tomorrow

Posted

Well the dynamic hair went through the floor but otherwise this was okay..would be nice if there was a way to release the hair flowers

 

 

 

vase1_.mov

 

 

 

vase1.zip

Posted
Well the dynamic hair went through the floor but otherwise this was okay..would be nice if there was a way to release the hair flowers

 

Nice test - Do you have collision detection on for the hair system?

  • Hash Fellow
Posted
.would be nice if there was a way to release the hair flowers

 

Instead of one emitter for the flower they could be coming from a bundle of small emitters and those could be made to fall and scatter perhaps.

 

EDIT: just watched the clip, you already did that!

Posted

Yes had collision detection on but I think mesh has to be dense to stop the hair see new post on hair

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