*A:M User* Shelton Posted June 3, 2011 Author *A:M User* Posted June 3, 2011 Thanks Holmes. I don't want to be realistic. I want to be somewhere between real and fun Steve Quote
mouseman Posted June 4, 2011 Posted June 4, 2011 Both you and David Simmons are creating some fantastic urban themed sets and models that seem very similar in style.I'm imagining a short with a break room and a coffee shop as the sets ... Quote
*A:M User* Shelton Posted June 10, 2011 Author *A:M User* Posted June 10, 2011 It has been slow but here is a small update. Starting to texture, decal and add materials to the coffee shop Steve Quote
*A:M User* Shelton Posted June 10, 2011 Author *A:M User* Posted June 10, 2011 Thanks Mark. I got a lot more done last night so when I can will up load shot Steve Quote
*A:M User* Shelton Posted June 13, 2011 Author *A:M User* Posted June 13, 2011 Just about go the texturing and decalling done on the exterior. this building is almost done Steve Quote
mtpeak2 Posted June 14, 2011 Posted June 14, 2011 Something about the brick doesn't look right. The textures on the upper part of the building may look better if scaled down a bit. Quote
*A:M User* Shelton Posted June 14, 2011 Author *A:M User* Posted June 14, 2011 Thanks Mark for looking. I have tweaked the stucco to half the settings. I also changed the color of the trim to match the canopy. Steve Quote
mtpeak2 Posted June 14, 2011 Posted June 14, 2011 The stucco appears to still be the same scale. Quote
*A:M User* Shelton Posted June 14, 2011 Author *A:M User* Posted June 14, 2011 I think you are right. I will check the settings again. I know I decrease the size in half. Steve Edit I was changing the wrong material. Quote
mtpeak2 Posted June 15, 2011 Posted June 15, 2011 It still looks like the same scale, just desaturated. What kind of material are you using? Quote
*A:M User* Shelton Posted June 15, 2011 Author *A:M User* Posted June 15, 2011 Mark Using the darktree material Steve Quote
MJL Posted June 15, 2011 Posted June 15, 2011 Steve, You may already know this, but in case you don't, I thought I'd chime in. Changing the scale of a Darktree material works best for me as follows: On the shortcut to "material" for a particular group, click on the white triangle (properties, I think) and open it up, then open up "transform", then "Scale" and adjust your percentages. ( I go up to 500% sometimes) Click on the white box with the plus that is to the left of the shortcut and open up the Simbiont properties and adjust your bump scale there. Quote
*A:M User* Shelton Posted June 15, 2011 Author *A:M User* Posted June 15, 2011 Thanks Myron, I will upload the new version in a few with the scaled dark tree Steve Edit Got the building rigged Quote
mtpeak2 Posted June 16, 2011 Posted June 16, 2011 The stucco scale looks better, to me anyway. It's hard to tell much of anything else with the small image posted. I still think there is something odd with the brick, but I can't tell from the image. Quote
*A:M User* Shelton Posted June 16, 2011 Author *A:M User* Posted June 16, 2011 Here is a bigger render. Mark you are right on this side the material had group or something all along one row. I will check into that. Steve Quote
*A:M User* Shelton Posted June 17, 2011 Author *A:M User* Posted June 17, 2011 I could not figure out the brick problem, so I decaled it with a washed brick. I like that look better. Quote
*A:M User* Shelton Posted June 20, 2011 Author *A:M User* Posted June 20, 2011 Nancy I finally figured out what I was doing wrong with Baking. I was deleting the materials from the project. I got it to work. However, the all materials model rendered at 2:28 a frame in AO 9 pass. The baked model rendered ao 9 pass at 2:38. Steve Quote
NancyGormezano Posted June 20, 2011 Posted June 20, 2011 However, the all materials model rendered at 2:28 a frame in AO 9 pass. The baked model rendered ao 9 pass at 2:38. I am guessing that you didn't delete the material (darktree) from the baked model (the one with the decal) after baking. You were probably rendering with the decal & the material both on your model. I just tried it again. When I rendered 9 pass with AO - the material only model took 2:25, the decal only model took 1:46. When I had both the decal PLUS material on the model, it took 2:32. Here is a project with 2 chor (1 with material model, 1 with decal model) - try rendering both and tell me what you get. If you still get the decal model taking longer then something else is going on. comparebakedecaltomaterial.zip Quote
*A:M User* Shelton Posted June 20, 2011 Author *A:M User* Posted June 20, 2011 I thought it was that but I just checked again and it was clean of materials. That was what was happening previously. I only thought I was deleting the materails. I am going out in the field today and will check the project that you sent this evening. Thanks for looking at this and for the help. Steve Quote
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