Tore Posted February 12, 2011 Posted February 12, 2011 I used a volumetric mist object the other day, and came across a lot of settings that I haven't been able to find an explanation for anywhere. Not in the tech ref, nor here in the forum. Anyone got any idea what "mistiness" does? Or "sampling rate"? Or "Height" x 2 (not the one in transform)? Help would be much appreciated :-) Quote
Hash Fellow robcat2075 Posted February 12, 2011 Hash Fellow Posted February 12, 2011 I think Holmes's parameter wiki might cover it. Look for that? Quote
Tore Posted February 12, 2011 Author Posted February 12, 2011 I think Holmes's parameter wiki might cover it. Look for that? Nope...do you know where to find that? Quote
Hash Fellow robcat2075 Posted February 12, 2011 Hash Fellow Posted February 12, 2011 http://www.hash.com/forums/index.php?showt...p;hl=tiddlywiki Quote
Tore Posted February 12, 2011 Author Posted February 12, 2011 Great! Thanks for the link! Lot of good info in there. Unfortunately not a word about "mistiness" though...so I'm still 'mistified'... Quote
Hash Fellow robcat2075 Posted February 12, 2011 Hash Fellow Posted February 12, 2011 When I've run out of info I start testing things. Set up the same object three times with only one parameter changed and observe what happens. And then when you find out tell holmes so he can put it in his wiki. Quote
Darkwing Posted February 12, 2011 Posted February 12, 2011 Mistiness is sort of like the density of the volumetric I do believe. A higher mistiness makes it a thick fog while a lower setting just a light whisp of cloud. Least I'm pretty sure that's what it does, I played with it a year ago for Earth Link and I'm pretty sure that's how it worked Quote
johnl3d Posted February 12, 2011 Posted February 12, 2011 did a quick tink http://www.hash.com/forums/index.php?showtopic=39498 Quote
RU2D4 Posted February 12, 2011 Posted February 12, 2011 Here's a better resolution jpeg. I'm eventually going to make it a 10-30 second .mov using just the surface settings. Quote
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