largento Posted January 6, 2011 Share Posted January 6, 2011 I felt like playing around tonight and modeled this generic character. I was thinking that I'd rig it up and donate it to our Contributor's board. The idea I'm playing with is that when it's rigged, there would be bones that could be used for customizing the character. The practical bit being that a user could create an action, import things like hair, nose, eyes, etc. and then constrain them to the customizing bones. Folks could contribute those custom elements (noses, etc.) that the user could choose from to create their own custom character. Kind of Mr. Potato-like. Would there be an interest in something like this? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted January 6, 2011 Share Posted January 6, 2011 Funny I was having a similar idea but for creatures attach different legs,arms,wings etc to basic body shape with a head you should try it and see what happens... Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted January 6, 2011 Share Posted January 6, 2011 sounds awesome! Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 22, 2013 Admin Share Posted March 22, 2013 Hey, Mark! Not to distract you from you current focus on the Wobbling Dead but... Did you ever do anything with this character? Perhaps you morphed him into the design of your current characters? Nice economy of splines! Quote Link to comment Share on other sites More sharing options...
largento Posted March 22, 2013 Author Share Posted March 22, 2013 Nope. There was obviously not an outpouring of enthusiasm for the idea. :-) This idea did manifest itself in the puppet idea, though. This idea of being able to take a basic character and make all of your other characters from him. To be honest, I'd completely forgotten this existed, so no, this model is not the simple model I'm working with now. Speaking of which, you want to talk economy of splines, do a compare with the new one. :-) Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 22, 2013 Admin Share Posted March 22, 2013 Speaking of which, you want to talk economy of splines, do a compare with the new one. :-) Most definitely. I can see some nice improvements in many places. And of course, the face is very impressive (and expressive). I'm not sure where I was when you originally posted this topic. Obviously not paying attention! Quote Link to comment Share on other sites More sharing options...
largento Posted March 22, 2013 Author Share Posted March 22, 2013 Thanks. By far, my goal on this new model was to make him as simple as possible. The simpler he is, the easier he is to model, rig, etc. As to the original project, I think it was another one of those times people were scratching around for some kind of group project and I was throwing out ideas. I thought it would be beneficial to have a kind of Project Pack with all kinds of props and stuff for an easy to create character so that new users could start making their own movies right out of the box. The Extras DVD is a great resource, but it's like looking around a garage sale for matching salt and pepper shakers. This way, everything would be the same scale and be designed & rigged to work with the customizable character. Didn't seem to interest folks, though. :-) Thank goodness I finally latched onto doing Stalled Trek. I was bouncing off of the walls before that. Quote Link to comment Share on other sites More sharing options...
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