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Hash, Inc. - Animation:Master

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Posted

Yummy.

 

What is making the cloth blob deform before it touches the black spot/thing? It's like an invisible sheild. Is there an invisible deflector or is there a setting for some sort of tolerance?

 

I have noticed when I have tried cloth, that sometimes it appears to float above the deflector (eg the ground).

Posted

I think its the tolerance have not played much with that was hoping to get a more fluid action just with the movement will have to play with it more also

  • Hash Fellow
Posted
I have noticed when I have tried cloth, that sometimes it appears to float above the deflector (eg the ground).

 

 

That's the "collision tolerance" setting. I believe it's in cm.

 

you can change the default 3 to very low numbers like .1

Posted

tweaked a little and added hair to the edge also notice in the last one the "cell" was not really being completely blocked by the black object ...fixed that now to make it even more springy

 

 

microdisc2.mov

 

 

disc2.zip

Posted

*hoovering*

this refraction on top of the outside-inward sprite motion in a sphere you made..

maybe it's time for me to smash some Eugenes now.

thank you!

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