johnl3d Posted December 20, 2010 Posted December 20, 2010 clothsnowrough.mov made a sheet of flakes then put a few of them into chor slowed down gravity and simulated Quote
Hash Fellow robcat2075 Posted December 20, 2010 Hash Fellow Posted December 20, 2010 Put a force to the side, and up their air drag, and up their bend stiffness too and I think they'll be flakier Quote
johnl3d Posted December 20, 2010 Author Posted December 20, 2010 This was a real quick trial of the idea so no tweaking and snowflakes are not 5 pointed.. was not sure how making a "sheet" with the dup wizard would simulate Quote
johnl3d Posted December 20, 2010 Author Posted December 20, 2010 clothsnowrough3.mov need to slow things down and break up groups clothflakes2.zip not sure why the prj file is so big might be the simulated data Quote
johnl3d Posted December 21, 2010 Author Posted December 21, 2010 here is something pretty close the project has to be simulated cut off simulation to make file smaller newclothsnow.mov Thanks David newclothsnowlite.zip Quote
jason1025 Posted December 21, 2010 Posted December 21, 2010 here is something pretty close the project has to be simulated cut off simulation to make file smaller newclothsnow.mov Thanks David beautiful Quote
Hash Fellow robcat2075 Posted December 21, 2010 Hash Fellow Posted December 21, 2010 Very nice, those look chilly! here is something pretty close the project has to be simulated cut off simulation to make file smaller [attachment=53791:newclothsnow.mov Quote
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