Xtaz Posted December 19, 2010 Share Posted December 19, 2010 Hi guys .... I bought the amazing Jenpy's Fake/Fast AO too, but I can't put it to work.. A:M is crashing when it's being aplied ( after softening pass ).. If I model a simple ball it renders correctly ... but A:M crashs using complex objects ( characters, cars...etc...etc ) Windows 7 64 bits A:M v16 beta 5 / 64 bits check the video... FIXED in 1.03 thanks Jenpy bmw.mp4 Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted December 19, 2010 Share Posted December 19, 2010 I don't know why it's not working but: 2 things - Did you get the most recent version? and I noticed you were doing 4 pass, I believe jenpy said to do 1,3,5,...passes, ie, only do an odd number of passes at this time Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 19, 2010 Hash Fellow Share Posted December 19, 2010 I have a bug report in with Jenpy and Steffen regarding a situation in 64-bit A:M with Fake AO... If a model is extending above the "horizon" of the ground plane into the background color area, that will crash. But the same thing in 32-bit A:M will not crash. So try your shot in 32-bit A:M with 32-bit FakeAO and see what happens. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted December 19, 2010 Share Posted December 19, 2010 If a model is extending above the "horizon" of the ground plane into the background color area, that will crash. Maybe it won't crash if you put a big patch way back behind the character that occludes the camera background color? I can't test it because I'm still on a 32bit OS. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 19, 2010 Hash Fellow Share Posted December 19, 2010 If a model is extending above the "horizon" of the ground plane into the background color area, that will crash. Maybe it won't crash if you put a big patch way back behind the character that occludes the camera background color? I can't test it because I'm still on a 32bit OS. I recall trying that, in my test that also didn't work. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted December 19, 2010 Author Share Posted December 19, 2010 I don't know why it's not working but: 2 things - Did you get the most recent version? and I noticed you were doing 4 pass, I believe jenpy said to do 1,3,5,...passes, ie, only do an odd number of passes at this time I'm using 1.02 I checked now and I'm outdated ( 1.03 is the last update )... and you are right ... jenpy said to use 1,3,5 passes ...I forgot this detail I have a bug report in with Jenpy and Steffen regarding a situation in 64-bit A:M with Fake AO... If a model is extending above the "horizon" of the ground plane into the background color area, that will crash. But the same thing in 32-bit A:M will not crash. So try your shot in 32-bit A:M with 32-bit FakeAO and see what happens. thanks Robert .... I didn't know about this bug. Did you test new 64bit version 1.03 ? I'm posting from my mobile... tomorrow I'll back to my desktop and install 32bit and try it again Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 20, 2010 Hash Fellow Share Posted December 20, 2010 thanks Robert .... I didn't know about this bug. Did you test new 64bit version 1.03 ? I didn't know that was there! I just tried it, I think it fixes the problem, the image in the render window looks like it's getting the AO, however I have an unrelated bug that is preventing me from rendering to file, but I think the FakeAO is working now in 64-bit. Quote Link to comment Share on other sites More sharing options...
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