Darkwing Posted November 16, 2010 Posted November 16, 2010 Well, I've tried following David Rogers' tutorial in his book. Here's what I have so far. I'm not necessarily going for 100% anatomically correct, but I would like that muscular/superhero style look. Please, crits are welcome as I'm not very good at the organic side of modeling Fortunately, about a year ago I did this fairly intensive study of the muscular male body for some superhero drawings I was doing, so I have a fair idea of the proportions on paper, translating to 3D is a bit trickier for me Quote
Hash Fellow robcat2075 Posted November 16, 2010 Hash Fellow Posted November 16, 2010 Have you made rotoscopes to work with? Quote
Darkwing Posted November 16, 2010 Author Posted November 16, 2010 No, this isn't for a specific character. As I said, I was just kind of following Rogers' tutorial and he just kinda went at it. Of course I'm making mine for more realistic proportions, the character he was modeling it for was short and had different proportioned body parts for the look he was going for. Perhaps I shall draw up some sort of superhero character or something to use Quote
Hash Fellow robcat2075 Posted November 16, 2010 Hash Fellow Posted November 16, 2010 I think having a specific visual reference will help Quote
Darkwing Posted November 16, 2010 Author Posted November 16, 2010 Yeah, especially with the arms out type thing, there' very little to judge by whereas if the arms are down, you can judge their length by how far down the thigh they go, so yeah, guess it's time to design a superhero Quote
photoman Posted November 16, 2010 Posted November 16, 2010 The body for my UltraThom model was a generic male muscle body which I modeled off a rotoscope. I believe a good source to use ishttp://www.the-blueprints.com/. Photoman Quote
Darkwing Posted November 16, 2010 Author Posted November 16, 2010 Oh...wow. Thanks a billion dude! Quote
Darkwing Posted November 18, 2010 Author Posted November 18, 2010 Okey dokeys, so here's Mark 2. actually I didn't model from scratch, just manipulated my current mesh to fit the rotos that Photoman provided EDIT: Oops, I can notice some spots now that need fixing! Quote
Hash Fellow robcat2075 Posted November 18, 2010 Hash Fellow Posted November 18, 2010 that got better. Quote
Darkwing Posted November 18, 2010 Author Posted November 18, 2010 Thanks, here's some more, though I see I recently messed up a bit under the pecs, but that's an easy fix Quote
Hash Fellow robcat2075 Posted November 18, 2010 Hash Fellow Posted November 18, 2010 The pecs seem rather pointy. Quote
Darkwing Posted November 18, 2010 Author Posted November 18, 2010 Yeah, what happened there is as test, I lifted the center up some (cause pecs aren't all one piece obviously), however, with the current density of the mesh, it makes the pecs become pointy and lose some definition, so I got to go in and add some more splines around the center so I can sculpt more properly Quote
Darkwing Posted November 22, 2010 Author Posted November 22, 2010 So muscles here has turned into some form of Superman now... don't ask how or why Quote
Darkwing Posted November 22, 2010 Author Posted November 22, 2010 Well, I tried some feet. This is my first time on feet. I dunno, at some angles they look all right, at others, not so much. Quote
largento Posted November 22, 2010 Posted November 22, 2010 Remember to keep in mind that you need three spline rings at joints. Quote
Darkwing Posted November 22, 2010 Author Posted November 22, 2010 Right! Would you say that goes for the ankle too? Quote
largento Posted November 22, 2010 Posted November 22, 2010 Yes. The top ring will hold the shape of the lower leg. The bottom ring will hold the shape of the foot. The center ring does the bending. Think of a drinking straw. If you bend it, the straw pinches around the bend. The bendable straws have those rings which hold the shape of the two parts of the straw so that they don't pinch. Quote
Darkwing Posted November 22, 2010 Author Posted November 22, 2010 So how's this look, better? Seems the inside of his foot needs some tweaking though Quote
Meowx Posted November 22, 2010 Posted November 22, 2010 Those are really nice looking, especially for a first time modeling feet!! Quote
Darkwing Posted November 22, 2010 Author Posted November 22, 2010 Thanks. My big concern right now is what to use as a reference for his head. I would like front and side rotoscopes for it. Quote
Darkwing Posted November 22, 2010 Author Posted November 22, 2010 Well after a bunch of searching, I found a few pics from the comics which I used as rough rotoscopes. Haven't done much tweaking since the CFA, but this turned out surprisingly well. Usually there's a lot I have to tweak after a CFA Quote
Darkwing Posted November 22, 2010 Author Posted November 22, 2010 And some more. After this it's on to building his cape and then learning how to use the cloth sim in AM Quote
Darkwing Posted November 22, 2010 Author Posted November 22, 2010 Weee, simcloth is tricky, trying to find out why the cape disappears after frame one and doesn't drop or become fabricy. Lots of numbers to play with and using WillP's guide to Simcloth Quote
photoman Posted November 22, 2010 Posted November 22, 2010 Weee, simcloth is tricky, trying to find out why the cape disappears after frame one and doesn't drop or become fabricy. Lots of numbers to play with and using WillP's guide to Simcloth Make sure the mesh with the clothe group isn't touching anything on the first frame of the simulation Quote
Darkwing Posted November 22, 2010 Author Posted November 22, 2010 Does this include the model it's a part of (the rest of Superman)? Quote
Darkwing Posted November 22, 2010 Author Posted November 22, 2010 Got it to not disappear, now have to make it such that it's not flyin all over the place in all kinds of weird shapes! Quote
Meowx Posted November 23, 2010 Posted November 23, 2010 The Simcloth will disappear if there's too many collisions. You may have already figured it out, but be sure to change your Chor's default Collision Tolerance setting. By default it's 3, which you probably don't want. Try setting it to 0.3 or 0.1 as a starting point. (Choreography -> Properties -> SimCloth) Quote
Darkwing Posted November 23, 2010 Author Posted November 23, 2010 Ah, I had lowered it to 1 (started at 4) but I'll try the decimal values next Quote
Darkwing Posted November 23, 2010 Author Posted November 23, 2010 Just tried it and it makes it work much better. However I'm still getting some mesh deformations, especially up at the curve around the neck, how dense should the mesh be for doing simcloth? Quote
Hash Fellow robcat2075 Posted November 23, 2010 Hash Fellow Posted November 23, 2010 Simcloth need to start NOT in contact, or even close, to the mesh it will be contacting. If it's a cape start it detached and then move it into position at theback of neck. Increase the "damping" to reduce liveliness. Quote
Darkwing Posted November 23, 2010 Author Posted November 23, 2010 Ok, thanks, I have now gotten rid of the deformations and the cape blows in the wind. I'm playing with the Stretch and Shear values and does this mean I can make the cape stretch as it would imply, because Superman has a fairly large cape and having it stretch would be good Quote
Darkwing Posted November 23, 2010 Author Posted November 23, 2010 Well, here's what I'm at now, this simcloth is really cool I will add I like it! Quote
Hash Fellow robcat2075 Posted November 23, 2010 Hash Fellow Posted November 23, 2010 Cloth doesn't really stretch much. Rubber stretches. I'd set "Stretch Stiffness" fairly high. Set air drag fairly high too. Cloth shears more, that doesn't need to be very high. Quote
Darkwing Posted November 23, 2010 Author Posted November 23, 2010 Yeah, I kinda figured out the stretch setting a while ago, but what exactly is shearing? Now mind you, his cape isn't overly stiff and I think I'm close to something half decent with it. I did make his cape bigger. And what's the air drag do? Quote
Hash Fellow robcat2075 Posted November 23, 2010 Hash Fellow Posted November 23, 2010 Yeah, I kinda figured out the stretch setting a while ago, but what exactly is shearing? And what's the air drag do? A chain mail shirt would have little air drag. A silk shirt would have much air drag. Quote
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