Darkwing Posted July 19, 2010 Posted July 19, 2010 So after being deeply annoyed by some houseflies, I came up with this idea for a short animated piece about a dude trying to kill this one housefly. So I'm going ahead with it as a minor side project. So here are the two characters, my PC connected to the scanner is currently indisposed so I use my laptop webcam to take an picture of the drawings, so I'm sorry for the low res, the high res ones will be posted later Quote
Darkwing Posted July 19, 2010 Author Posted July 19, 2010 Thanks, I've already started building Fly and the joy of it is in its simplicity Quote
Darkwing Posted July 19, 2010 Author Posted July 19, 2010 And some more, I forgot to close off the holes on the lathed objects, so I should do that before continuing with my rigging Quote
TheSpleen Posted July 19, 2010 Posted July 19, 2010 would you like my fly model from the plagues video? Yours looks great! just offering. Gene Quote
Darkwing Posted July 19, 2010 Author Posted July 19, 2010 actually yes, it can be my stand-ins! and here's a pic of my newly posed model Quote
Darkwing Posted July 21, 2010 Author Posted July 21, 2010 that it is. I'm still tossing between doing it toon render or doing it standard render Quote
Darkwing Posted July 21, 2010 Author Posted July 21, 2010 So, I'm having some problems building the dude character. I thought it was gonna be easier building a cartoon character, guess I was wrong. This is what I ended up with which is nothing like the picture: Quote
HomeSlice Posted July 21, 2010 Posted July 21, 2010 That looks like a pretty decent start to me. Most cartoon dudes seem to have funny noses. Either really big ones, or they are round, like squashed ping pong balls. You can also add to the cartoony look by making the eyes larger than normal. It may help if you give him a more prominent chin. And his head should start curving inward just below his ear. It looks like you have the skull extending much farther down. Quote
Darkwing Posted July 21, 2010 Author Posted July 21, 2010 yeah, what I think I'm basically gonna do is model it like I would a realistic face, except make it much simpler so that it fits the sketch of him. I tried a different method and it just caused the whole shape of his head to be too wonky, even for a cartoon Quote
Darkwing Posted July 21, 2010 Author Posted July 21, 2010 And this is V.2 and I'm still not happy with it so guess I have to build V.3 grrr. Quote
Darkwing Posted July 22, 2010 Author Posted July 22, 2010 well, this is about as good as it gets methinks Quote
Darkwing Posted July 22, 2010 Author Posted July 22, 2010 Here's the dude, however, I am having one interesting problem. He loads and renders fine in the modeling view, but, when I go to add him to a chor, if I'm in Shaded or Wire/Shaded mode, the program crashes. If I go to render him from the chor, the program crashes. I have been able to reproduce this consistently. But like I said, Modeling view is fine. Quote
DarkLimit Posted July 22, 2010 Posted July 22, 2010 Yeah had the same problem when I was working on the illustrations for my kids book, real annoying. Dunno if it's a video card issue or bug. nice model, did you model the hands? Quote
Darkwing Posted July 22, 2010 Author Posted July 22, 2010 No, I grabbed the hands from the Basic Man V2 model, saved a fair amount of time as I was getting no where with my hands Quote
DarkLimit Posted July 22, 2010 Posted July 22, 2010 Ah ok, I have been racking my brain for weeks as to how to go about modeling hands. one of the toughest things for me.. Quote
Darkwing Posted July 22, 2010 Author Posted July 22, 2010 Well, I have most of the rig done. Fortunately I don't have to be overly fussy as the toon render seems to remove a lot of the blemishes that would otherwise be apparent. Unfortunately the mirrorbones didn't quite work properly and so I have to manually assign CPs to the majority of the left side Quote
Darkwing Posted July 22, 2010 Author Posted July 22, 2010 Ok, so now it won't even load in an action. Can other people use the model? If so, could you save it as a new model and upload it and see if that helps me at all: Joe.mdl Quote
Darkwing Posted July 25, 2010 Author Posted July 25, 2010 guess I'm gonna have to re-rig as that seems to be where the problem is originating Quote
Darkwing Posted July 25, 2010 Author Posted July 25, 2010 hm. interesting. And you were able to load it into an action and/or a chor? Quote
Darkwing Posted July 25, 2010 Author Posted July 25, 2010 well, this makes me go back to suspecting it's just the instability of AM on my laptop. I wonder if I upgraded to OSX 6.0 or higher if that would help. Currently I'm at OSX 10.5.8 which has some issues with it in general regarding compatibility of software Quote
pixelplucker Posted July 25, 2010 Posted July 25, 2010 You may want to check your textures first, there might be the chance a texture is corrupt causing the crash and not the model. When we open it we have to ignore the missing textures since you didn't include them. Try consolidating it and post a zip and we can see if that is the issue. Quote
Darkwing Posted July 25, 2010 Author Posted July 25, 2010 the only textures are the ones for the eyes which are the uber eyes on the 2006 AM extras CD and they've always worked for me before Quote
NancyGormezano Posted July 25, 2010 Posted July 25, 2010 Try not using porcelaine material - I believe macs had a problem with that at one time? Model loads for me as well (PC) Quote
Darkwing Posted July 25, 2010 Author Posted July 25, 2010 nope, doesn't help. See, it would load in an action and Chor before I installed the rig. I must have just messed it up somewhere in the rig installation Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.