Master chief Posted March 18, 2010 Posted March 18, 2010 Ok hopefully pretty simple i have farious block type shapes that are all 50% transperant in a project im working on , is there a way i can have to objects that are say yellow move to the same space but have both the parts that are touching and the parts that are not remain the same 50% transperancy. more or less a block moves through another block of the same type and i dont want you to be able to tell that theres one inside the other Quote
johnl3d Posted March 19, 2010 Posted March 19, 2010 can you do a diagram of what you are describing Quote
Master chief Posted March 19, 2010 Author Posted March 19, 2010 heres is what im working on , im doing a project that involves heat mapping , or testing wireless signal strenght for networks here are 3 heat maps created as basic shapes , i need to create a full maps by merging the 4 ( 3 currently ) but the second image shows the problem Quote
mtpeak2 Posted March 21, 2010 Posted March 21, 2010 You could try rendering the heat maps merging separately with no transparency added to the models (with alpha buffer set to ON). Then add it as a layer with the color percentage set lower than 100% for the transparency. Quote
Hash Fellow robcat2075 Posted March 21, 2010 Hash Fellow Posted March 21, 2010 i need to create a full maps by merging the 4 ( 3 currently ) but the second image shows the problem So the 2nd is what you don't want, but I'm still not sure what you do want. I suppose you want the yellow parts to appear as one contiguous section , but what do you want when red intersects blue for example? Quote
Master chief Posted March 21, 2010 Author Posted March 21, 2010 ok in essence i will have 4 seperate heat maps , i need a way to merge them to show the full coverage area, sort of a full heat map for that floor. what im wanting is a way to make all "yellow" areas merge with out showing other yellows in them Quote
Hash Fellow robcat2075 Posted March 21, 2010 Hash Fellow Posted March 21, 2010 But what happens when yellow intersects with another color? Or with two colors? What happens when red and blue intersect? Presuming that the colors represent a range of values, I would map that range to a gray scale, average the four gray maps together then re map the result back to the color range. Quote
Ganthofer Posted March 21, 2010 Posted March 21, 2010 Are you wanting to be able to animate this or are you just looking for a way to create a final with the 5 colors? I may be totally off on what you are trying to achieve, but this is my take on the problem: I am assuming since this is showing signal strength, that the Higher signal (e.g. Blue, green, yellow, orange, red) takes precedence. -Split each of the three maps into the 5 layers (one for each of the strength colors) -Make then opaque -sequence the layers Front to Back ( or Top to Bottom) Blues, Greens, ..., Reds -Render (or flatten) and save (depends if you are ding this in A:M or a Paint/Image editing program) -set the transparency Quote
Master chief Posted March 23, 2010 Author Posted March 23, 2010 ok if you look at the merged picture you can see that in the yelow zones you can still see the parts of one zone in another theses a good example allmost smack in the middle . i more or less want any color of the same type to appear as one "block" not 3 blocks stuck together Quote
Hash Fellow robcat2075 Posted March 23, 2010 Hash Fellow Posted March 23, 2010 It's still not clear what the exact result you want is. If you merge those three components, only the section I've highlighted is derived from just yellow parts. Would that be the only yellow result, or would something be yellow if ANY of the sections was yellow? Or do they all get averaged? That's potentially 1x2x3x4x5=120 colors I think. If they don't get averaged, how are they prioritized, what color beats what color? And again... do you need to animate these merging together? Quote
Master chief Posted March 23, 2010 Author Posted March 23, 2010 as of now they dont need to be animated its just for a still picutre hopefully this will help explain what im asking Quote
Hash Fellow robcat2075 Posted March 23, 2010 Hash Fellow Posted March 23, 2010 IF you just need one still, I'd say model the new shape. You modeled the others, why not? That will be faster than trying things you're not sure of. Quote
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