jakerupert Posted January 5, 2010 Posted January 5, 2010 Happy new year everybody. For "good intention" for the the new year I plan to animate more, so here I am at a atarting point again trying to achieve some usable propeller spin.. I did an action for the FW-plane according to the wheelspinvideo-tut , turning quaternian to euler and adding 720 on frame 30 for two turns. So far so good. But the action doesn´T seem to cycle properly (see video) and second, I would like to have a poseslider or handle or such to turn up and down its speed. How can this be done? Any help anybody? I enclose my project file... PropellerTest.prj PropellerspinTest.mov Quote
steve392 Posted January 5, 2010 Posted January 5, 2010 Im pretty sure Stephen made a thing called muffof or something simmular that work's great ,you can change the speed aswell ,start slow and speed up edit On second thoughts it was Xtas http://xtaz.com.br/index.php?option=com_co...3&Itemid=71 Quote
jakerupert Posted January 5, 2010 Author Posted January 5, 2010 Hi Steve, Frankly I have to admit, that I don`t understand that tutorial. Maybe you could explain it to me in some simple words? Also, how can I render a mov with the bones visible? Thank you! Quote
steve392 Posted January 5, 2010 Posted January 5, 2010 Its been a long time since I used it but have this that might help you out as for the bones thing I don't know of any way to do that apart fromusing modeld bones as the model sorry PropellerPose01.zip Quote
John Bigboote Posted January 5, 2010 Posted January 5, 2010 Hi Jake. You can see bones in a render if you use SHADED mode (as opposed to FINAL) and have the object selected before render. I don't know how to make a slider that will control the speed...that is a good question for our rigging gurus. To get an animated speed-up I would animate the bone directly in the choreography- or I suppose...it could be done in an action too, that would make it reusable. Select the prop bone and change it's property to EULER first. Then go to your end frame and grab the roll handle and give it a twirl in the direction you want it to spin. Now, you will take over animating in your channels editor. Find the channel for that bone, and in particular- the roll handles axis (Z). Adjust the bias as I have in the attached image for ease in and out. You can also easily control the actions length and overall rotations from the channel window. Happy flying. Quote
HomeSlice Posted January 5, 2010 Posted January 5, 2010 Here is something to try for animating Propeller speed. It worked on an action for stormy waves, but I'm not sure how well it will work for your use. If your scene isn't too complicated, you can set your propeller turn action's "Blend Mode" in the choreography to "Blend" instead of "Replace". Then animate the "Blend Percentage". Quote
johnl3d Posted January 6, 2010 Posted January 6, 2010 http://www.hash.com/forums/index.php?showt...614&hl=spin would try to find project if interested Quote
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