maddle Posted October 1, 2009 Posted October 1, 2009 Me again, i don t know how to fill a hole, i selecte one cp then while olding the mouse button i go to another then right click to connect and i got this result ! ? Quote
largento Posted October 1, 2009 Posted October 1, 2009 This is an issue of continuity. If you want the top to be flat, you need to create a new non-continuous spline. To do that. Hit the "a" button, hold down the shift key and click on the first CP, then with the shift key still held down, click on the second CP. Quote
agep Posted October 1, 2009 Posted October 1, 2009 It does not need to be non-continuous as long as you peak the spline (hit [P] on the CP you want to be sharp). Also, in your case maddle, add the spline diagonally (lower left CP to upper right CP, not lower left to upper left) Quote
maddle Posted October 1, 2009 Author Posted October 1, 2009 This is an issue of continuity. If you want the top to be flat, you need to create a new non-continuous spline. To do that. Hit the "a" button, hold down the shift key and click on the first CP, then with the shift key still held down, click on the second CP. Morning Sir Largento...( i suppose you re From Us) Quote
maddle Posted October 1, 2009 Author Posted October 1, 2009 It does not need to be non-continuous as long as you peak the spline (hit [P] on the CP you want to be sharp). Also, in your case maddle, add the spline diagonally (lower left CP to upper right CP, not lower left to upper left) Thank Agep, it works but my Patch is splitted in two , is it better for the flow ? and deformation ect... ? Quote
agep Posted October 1, 2009 Posted October 1, 2009 What do you mean by splitted in two? Can you add a screenshot? Quote
maddle Posted October 1, 2009 Author Posted October 1, 2009 What do you mean by splitted in two? Can you add a screenshot? here it si : Quote
itsjustme Posted October 1, 2009 Posted October 1, 2009 You will probably want to do some beveling, so, here's some primitive construction stuff: A beveled cube, which is part of this tutorial. If you haven't already read Jeff Cantin's "Basic Splinemanship" tutorials, they are here. Hope that helps. Quote
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