sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Playing with bvh


Recommended Posts

  • Replies 8
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

One thing I'm wondering...what is BVH?

 

A BVH file is basically motion data captured from a real subject. An actor puts on a motion capture suit and translation data is captured and assigned to the bones of a simple rig. The BVH file contains the rig and the associated motion data. In A:M you can import BVH files in an Action and then constrain your own model's rig to the BVH rig, using primarily 'orient-like' constraints.

 

There are a number of sites with free samples of motion capture data. You never know what you are getting, which is fun, but you should be aware that often the motion is captured at higher frame rates than you are likely to need so you may have to scale the data or import/capture again at a different frame rate.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...