matt_stanford Posted May 12, 2009 Posted May 12, 2009 Nice work Steve! One thing I'm wondering...what is BVH? Quote
MJL Posted May 12, 2009 Posted May 12, 2009 You guy's are havin' just tooo much fun with those BVH files. Quote
TheSpleen Posted May 12, 2009 Posted May 12, 2009 I have a bunch of bvh files how do I get them to work? Quote
TheSpleen Posted May 12, 2009 Posted May 12, 2009 Nice work Steve! One thing I'm wondering...what is BVH? motion capture files Quote
Paul Forwood Posted May 12, 2009 Posted May 12, 2009 One thing I'm wondering...what is BVH? A BVH file is basically motion data captured from a real subject. An actor puts on a motion capture suit and translation data is captured and assigned to the bones of a simple rig. The BVH file contains the rig and the associated motion data. In A:M you can import BVH files in an Action and then constrain your own model's rig to the BVH rig, using primarily 'orient-like' constraints. There are a number of sites with free samples of motion capture data. You never know what you are getting, which is fun, but you should be aware that often the motion is captured at higher frame rates than you are likely to need so you may have to scale the data or import/capture again at a different frame rate. Quote
mtpeak2 Posted May 12, 2009 Posted May 12, 2009 Looks like the setup is working pretty good for you, Steve. Quote
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