Walter Baker Posted April 1, 2009 Posted April 1, 2009 Ok folks, heres one. Do any of you know if there is a post or tut on how to transport (dematerialize) model A then re-materialize as a different model? A friend has a logo starts as a silhouette of a person, starts to break apart and dematerializes. We would like to have it re-materialize as text for his company. Any suggestions? Quote
largento Posted April 1, 2009 Posted April 1, 2009 I played with creating the transporter effect from Star Trek when I was working on Stalled Trek. I used A:M and Photoshop CS3. Post #76 Quote
Paul Forwood Posted April 1, 2009 Posted April 1, 2009 Two models, one of the human the other of the text. Create an action for the human shape that morphs the mesh into a mess. Create a second action that morphs the text from a mess into legible text. Drop these models into a choreography and move to a frame where the models should be broken, (the transition point), and align the objects. Drop the actions on their objects and set their "Active" properties so that the human object becomes inactive on the same frame that the text object becomes active, (the transition frame). Scrub through and tweak until satisfied. -------------- Edit: Sorry. Just read your post again. Transporter...as in Star Trek! Ohhhhh. You could use a volumetric effect on the models to create the fizz, (interference look), and fade one model in as you fade the other out. Quote
Chopper Al Posted April 1, 2009 Posted April 1, 2009 Particle Illusion from Wondertouch has some great transporter effects. They have the full blown 3.0 version as well as a PE low cost version. I got my PE version for free from a magazine a few years ago, and it works really, really well. The SE version is only $99 USD. The software is not a modelling tool, and works with already rendered frames or video. From their website... Demo version downloads Demo versions of particleIllusion 3.0 and particleIllusion SE are available for Windows and Mac OS X. The demo versions are all fully-functional for 30 days with no limitations -- no watermarks, no restrictions, can save/load projects, have access to the thousands of emitter presets, etc. Hope this helps... Al Quote
johnl3d Posted April 1, 2009 Posted April 1, 2009 found this old project...not sure why there was three project files transport.mov transport.zip -transport1.zip transport2.zip Quote
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