matt_stanford Posted March 12, 2009 Posted March 12, 2009 Ok...so it's not gonna be the next Woody or Buzz...but hey, its my first A:M character and I'm kinda proud of him. Still loads of work to do (getting rid of that horrible beard and using A:M's hair system, sorting out those legs, teeth, tongue, bones...argghhh!!!!). LOTS of work!!! For any other newbies out there I highly recommend David Simmons eye tut (and I was <ahem> slightly inspired by how he did Bertrums belly!) Let me know what you think. Quote
NancyGormezano Posted March 12, 2009 Posted March 12, 2009 fun character ! Great for a first. His arms may be a little short, and typically arms/hands are modeled palms down - as it makes it easier to install one of the standard rigs floating around (I think?) Quote
Admin Rodney Posted March 12, 2009 Admin Posted March 12, 2009 I like this character a lot. The mustache will save you a lot of work on lipsync too so that alone may be a good reason to keep it! My only crit: The legs look a little long in proportion to the rest of body. Especially as you've stated you are trying to accentuate his stomach girth. Rather than making his legs shorter though you could consider scaling up the rest of his body from waist height. I guess it depends on how tall you want the character to be. Quote
matt_stanford Posted March 12, 2009 Author Posted March 12, 2009 Hey, thanks for all the great comments and suggestions. I've had a quick play about today and given him a new beard Still needs a bit of grooming though...especially those eyebrows!!! I definitely agree about the arms and legs. When I originally sketched him he had much shorter legs, but when I modelled him I thought...pah, I don't need to rotascope it. Boy was I wrong! Gonna have a play about with the proportions tonight. With the hair and beard, etc, how easy is it to make a hair map like the ones used in ex20? And how neccessary are they? Thanks again. Quote
matt_stanford Posted March 12, 2009 Author Posted March 12, 2009 Hmmm....don't like his nose either! Quote
matt_stanford Posted March 13, 2009 Author Posted March 13, 2009 Ok...had a bit of time before hitting the sack and it's given me a chance to experiment a bit with materials on the trousers and t-shirt. Also corrected the hand position (thanks Nancy) although I think I should fatten them up now?! I tried scaling the body up Rodney but then the legs looked too skinny, so just squashed them a bit and I think it looks kinda ok. Quote
TheSpleen Posted March 13, 2009 Posted March 13, 2009 He has improved alot! Liking him more and more now! Quote
TNT Posted March 13, 2009 Posted March 13, 2009 He looks cool. The shoes and laces are great. I've never tried to model laces cause they seem pretty tough but yours look great. Right now he reminds me of Santa in the off season. I can almost see him doing the treadmill. Hope to see him animated! Quote
matt_stanford Posted March 13, 2009 Author Posted March 13, 2009 I've never tried to model laces cause they seem pretty tough but yours look great. Hey. Thanks a lot. I'll be honest, they're not as good as they may look. If you were to see the wireframe under the knot its a real mess. Bits not connected and the like. But luckily they're hidden Right now he reminds me of Santa in the off season. I can almost see him doing the treadmill. Haha...my original idea was "how does Santa prepare for Christmas" Kinda like a Rocky training montage I'm hoping to get the rest of the modelling, texturing and rigging finished by the end of next week...then on to animating. Whew...loads to do Quote
matt_stanford Posted March 14, 2009 Author Posted March 14, 2009 He has improved alot! Liking him more and more now! Thanks a lot Quote
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