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Hash, Inc. - Animation:Master

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Posted

One of Many models I am working on for a personal project:

 

It was inspired by the following image. Plus Crabs, Spiders and Turtles.

 

Feng Zhu inspiration

 

Here is afront leg about 2/3 modelled. I will take any constructive criticism OTHER THAN: Too many patches, I would have used a 5 point patch, etc...I model the patch style I do and I'm content.

Walking_Tank_Front_Leg_001.jpg

Walking_Tank_Front_Leg_002.jpg

Walking_Tank_Front_Leg_003.jpg

Walking_Tank_front_Leg_004.jpg

Walking_Tank_Front_Leg_Full_Extension.jpg

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Posted

Wow, really nice. I just recently worked on a similar problem but I'm not as mechanical minded as you. Looks like it will articulate just fine.

Posted

Great start on the tank... I've often tried to do mechanical modeling, but I always get annoyed/bored and give up :D

 

That inspiring image is neat.

 

It looks like your version will fold into itself, at least that is how I imagine it moving about...

  • 1 year later...
Posted

Looks like a pretty cool model, if you do it again, you can fix the double hooks on the base of the big section where it pivots.

 

FYI when ever I lost files the next time I redid them they came out better ;)

Posted

I have to agree. Every version of my Adventure lass Character came out better from the first. Why:

 

Repetition in tasks improved my speed.

Repetition improved my memory (of controls, shortcuts, methods, Etc.)

Mistakes made me learn to do better.

Sucesses were easier to duplicate.

 

I have 4 Projects rolling around in my head and in progress. A.D.D. Makes it hard to stay on track, any distraction for a day or two and I fall in love with another idea....

 

"Never give up - Never Surrender"

 

Commander Peter Quincy Taggert

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