Postality Posted January 18, 2009 Share Posted January 18, 2009 I can't figure out how to create angle limts for my bones, I'm making a character that I'd like to limit the bones to their realistic counterpart. so the elbow can't bend backwards etc. any help would be appreciated. Thanx guys. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 18, 2009 Hash Fellow Share Posted January 18, 2009 An Euler constraint will set minimum and maximum rotation limits on each axis on a bone . However such a constraint isn't used on an elbow in most rigs as the constraints that enable controlling the arm prevent an elbow from bending backwards anyway. In other words, no matter where you place an IK hand the rig always aims the elbow in the right direction. My "Simplest IK Leg" vid show the concept for a knee. If your Arm is an FK arm you just pay attention to which way you're bending the arm. But if you need to limit rotation of a bone, Euler constraints will do that for you. Quote Link to comment Share on other sites More sharing options...
Postality Posted January 18, 2009 Author Share Posted January 18, 2009 great video, that helped a lot. the targetting would work great for preventing my feet from penetrating the floor as well. Thank you for the info. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 19, 2009 Hash Fellow Share Posted January 19, 2009 I should also note that if you just want to get your character rigged with a good rig, look into one of the ones on the Rigging subforum such as Squetch, TSM2, 2008, "lite"... All of those have the essential rigging challenges already solved for you and are more robust than my Simplest IK leg. But if you're just experimenting to learn more about it, that's fine too. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted January 19, 2009 Share Posted January 19, 2009 My "Simplest IK Leg" vid show the concept for a knee. Robcat, your tutorials are really, really good. Like ... you are a born teacher. I think maybe many more people would benefit from them if you uploaded them to the Tutorials forum and simply linked to them from the various posts. Quote Link to comment Share on other sites More sharing options...
Gerry Posted January 19, 2009 Share Posted January 19, 2009 I agree. I link to as many of them as I can. But they're already hosted on the Hash server, no? Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted January 20, 2009 Admin Share Posted January 20, 2009 Robcat, your tutorials are really, really good. Like ... you are a born teacher. I think maybe many more people would benefit from them if you uploaded them to the Tutorials forum and simply linked to them from the various posts. I most wholeheartedly agree. Robert, If I can be of any assistance helping to put the spotlight on any of your tuts inside the Tutorials Forum please let me know! But they're already hosted on the Hash server, no? They sure are. All the better to link them into the Tutorials Forum. Quote Link to comment Share on other sites More sharing options...
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