jweinrub Posted October 27, 2008 Posted October 27, 2008 Anyone know a good tutorial to model a simple building? Thanks. Quote
TheSpleen Posted October 27, 2008 Posted October 27, 2008 when I designed game maps in Unreal Tournament for a quick easy building just make a rectangle and use decals to detail it. Quote
jweinrub Posted October 27, 2008 Author Posted October 27, 2008 How would I go about doing that with decals and all? J.W. when I designed game maps in Unreal Tournament for a quick easy building just make a rectangle and use decals to detail it. Quote
TheSpleen Posted October 27, 2008 Posted October 27, 2008 Find a building you like and make a rotoscope of it. draw out the shape then apply the rotoscope as a decal. Quote
GAngus Posted October 28, 2008 Posted October 28, 2008 Find a building you like and make a rotoscope of it. draw out the shape then apply the rotoscope as a decal. In the AM Libraries . . . in Models, there is a "buildings" folder. In it are 4-5 sample building models, if you have not seen them. They are good examples of how to get started with "mechanical" objects, as they are sometimes referred to as. They are pretty plain, and not many decals there but, good basic structures. Once you can understand the decal process, it's great to be able to just slap on pictures of say; bricks, wood, tiles... etc... or your own stuff to create anything you want... onto the structure you have built. It takes some fore-thought (planing) and will become a real project at first but, well worth the effort once you apply yourself to it. Quote
John Bigboote Posted October 28, 2008 Posted October 28, 2008 Gah. I just searched for a previous discussion where I uploaded a bunch of building mattes but I could not find... Best way is to go to a city(unless you already LIVE in one...) and shoot a lot of digital images of buildings. Preferably, from as straight an angle as possible, but usually you will end up down in the street shooting upward. Take these highly distorted images into Photoshop and use the distortion tools to 're-square' the image back to a rectangle. Now, you have a great image to use as a roto and apply as a decal. Also in Photoshop make a new layer and make a greyscale image that represents depth-differences, slight insets and outsets(darker and lighter greys, with a mid grey as the base.) for the windows and accents. Apply that as a depth matte... make another(with an alpha) for transparency for windows. Applying all these to a simply extruded box (as targas)makes for a nice, low mesh model. HAVE FUN! Quote
bighop Posted October 30, 2008 Posted October 30, 2008 I remember that post, because you're a Detroiter, as am I. Didn't you post an example? From what I remember someone did, and it looked good! Quote
jweinrub Posted December 29, 2008 Author Posted December 29, 2008 Thanks. Find a building you like and make a rotoscope of it. draw out the shape then apply the rotoscope as a decal. In the AM Libraries . . . in Models, there is a "buildings" folder. In it are 4-5 sample building models, if you have not seen them. They are good examples of how to get started with "mechanical" objects, as they are sometimes referred to as. They are pretty plain, and not many decals there but, good basic structures. Once you can understand the decal process, it's great to be able to just slap on pictures of say; bricks, wood, tiles... etc... or your own stuff to create anything you want... onto the structure you have built. It takes some fore-thought (planing) and will become a real project at first but, well worth the effort once you apply yourself to it. Quote
jweinrub Posted December 29, 2008 Author Posted December 29, 2008 Actually I wanted to add in windows. I managed to complete one side of it. I didn't want to go with the hassle of deleting vertices or splines just to make the windows appear as I extruded them. J.W. Gah. I just searched for a previous discussion where I uploaded a bunch of building mattes but I could not find... Best way is to go to a city(unless you already LIVE in one...) and shoot a lot of digital images of buildings. Preferably, from as straight an angle as possible, but usually you will end up down in the street shooting upward. Take these highly distorted images into Photoshop and use the distortion tools to 're-square' the image back to a rectangle. Now, you have a great image to use as a roto and apply as a decal. Also in Photoshop make a new layer and make a greyscale image that represents depth-differences, slight insets and outsets(darker and lighter greys, with a mid grey as the base.) for the windows and accents. Apply that as a depth matte... make another(with an alpha) for transparency for windows. Applying all these to a simply extruded box (as targas)makes for a nice, low mesh model. HAVE FUN! Quote
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