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jweinrub

*A:M User*
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Everything posted by jweinrub

  1. The reason why I was doing that so I don't have to constrain a weapon into each character again and again and again everytime. I rather just have the gun in the character's hand with the constraint on them and that is it when I get the animation started.
  2. Hello everyone! I have a question, does anyone why whenever I use a translate and a orient constraint object on another object in a choreography file, but once you import that choregraphy file onto another, you have to constrain the object again? Another question I have is that I just added a translate and orient contraints from an object to a hand of a character and now the objects aren't attached to the hand. is there a way I can fix them without re-constraining them? thanks, J.w.
  3. I'm curious, whenever I try to take half of a face and use the copy/flip/attach function, the copied object will always go on the y-axis. Is there a way to copy/flip/attach the face to the x-axis? Thanks. J.W.
  4. Thanks Zarvin! I thought it would be best not to kill the bad guy.
  5. I completed an animation in AM about a few weeks ago. I may post up a high quality version on gallery section later on in the future. Take it easy guys! www.youtube.com/watch?v=qJUmVFYtUcw
  6. Here's another one, but it's on the floor.
  7. I'm having a problem with the toon shader which when I render it, I get these weird shadows and lines in the background of my walls. Here's a picture to show what I'm talking about. :)
  8. I forgot to thank you for the link. The tutorial was very useful. Do you know how I can make the object invisible?
  9. Actually I wanted to add in windows. I managed to complete one side of it. I didn't want to go with the hassle of deleting vertices or splines just to make the windows appear as I extruded them. J.W.
  10. Thanks. In the AM Libraries . . . in Models, there is a "buildings" folder. In it are 4-5 sample building models, if you have not seen them. They are good examples of how to get started with "mechanical" objects, as they are sometimes referred to as. They are pretty plain, and not many decals there but, good basic structures. Once you can understand the decal process, it's great to be able to just slap on pictures of say; bricks, wood, tiles... etc... or your own stuff to create anything you want... onto the structure you have built. It takes some fore-thought (planing) and will become a real project at first but, well worth the effort once you apply yourself to it.
  11. How do I parent an object to another? I want to have my character pick up an object and hold it. I already have my character walking by the way as well cause if it requires to use kinematics, somehow when I moved back a couple of frames I got an error message. Thanks, J.W.
  12. How would I go about doing that with decals and all? J.W.
  13. Anyone know a good tutorial to model a simple building? Thanks.
  14. I have to agree with that and I didn't think about it when I created them. Hmmm...
  15. That's how I was going to do it in the first place before I had asked my question. Thanks man! :)
  16. Thanks Rodney, that should help me get started. I found out that I may have to take out the skeletal system in order for my to do UV mapping. I looked at this tutorial: http://www.colins-loft.net/tutorials.html. For me, I don't want to redo the skeletal system again cause I have it where I'm comfortable with it. Other than that, I do know how to do the UV mapping in the near future. Thanks. If anyone else knows any links, please send them my way. Thanks. J.W.
  17. Any one know how to do UV mapping in Animation Master? I can't find the function that allows me to do it. By the way, I do know how to add a material on the object, but I want to add something to the arms, legs, body of the character. Thanks, J.W.
  18. Thanks, I actually had the Master Chief in mind when I did that and I also liked the look of Boba Fett as well.
  19. Here's my Thief as well. What I'm basically doing is messing around with the animation part with Animation Master before I get to the facial animation and what not later on.
  20. Here's one of two characters that I'm working on. I'm in the skinning mode right now, but I'm adding new points to make the movements a lot better so I'm going back and forth and such. I have to say the skinning in Animation is a bit better than the one in Maya. I still have a couple of things to learn as I go along with this. This one is the Fighter.
  21. That's a pretty good model there.
  22. That's basically what I was talking about and I pretty much figured it out later on as well once I messed around a bit with the skinning. I'll probably be asking a question about that later on as well. Thanks.
  23. I'm afraid I have no idea what you are asking. Please rephrase your question. It was basically the Cps that I was refering to actually. I figured it out once I messed around with. Thanks.
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