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Hash, Inc. - Animation:Master

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Posted

This is my first fully rigged character in AM.

His name is Murphy and he presently has 25 facial morph targets with 3 more to add.

This was an exercise to see what AM could do as I usually use Blender,Maya, and Max.

I'm going to do some animation shots at the end of this week.

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That's very good.

 

Did you use a particular rig, or roll-your-own?

 

I shall look forward to seeing Murphy moving.

 

 

 

I use my own custom rig.

Posted
So how is your experience going with A:M?

 

It's a very good program for producing models quickly once you get the workflow down

and "unlearn" polygon edgeflow techniques as they in many instances do not apply to patch

edgeflow techniques in AM.

 

Producing "smooth" models is easy once this is done along with using the porcelain.mat

 

Since I'm familiar with what makes a good rig,using constraints,point weighting,IK,and the art of rigging itself,

it's super fast in this regard.

 

The animation and UV tools are very capable.

 

But, the hair engine needs more work.The grooming tools work great but the look of rendered hair

needs work.In looking through the AM:Stills and Films gallery, it confirms my thoughts.

I've tried and got marginal results.

 

Also, the particle engine can be improved for better VFX.

 

My verdict:

It'a an excellent package to learn 3D with, it's bone and rigging tools are second to none.

It shines at it's best at producing quick cartoon 3D models and animation.

If you need to produce it quickly, use AM.

 

P.S.

I love the Tak trailers in the film gallery! A good example of what my verdict is.

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