sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

ok, so my post yesterday about having 10 splines join caused a ruckus and I finaly threw the modele out , how ever going trough some of the images iv seen is some of the help files iv nocoted that splines can terminat on another spline with out creating a CP , and i have tryed this , only problem is that it seams to attach the spline where ever it wants along the attached to spline , how can i get this to go where i want as if i can find this out i could reduce the number of splines in my model drasticaly

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted Images

Posted

I think you're referring to hooks? I'm pretty sure there's an explanation in the manual but to summarize.......

 

You drag the cp to the spline you want it to terminate at. Line it up about half way along the spline and keep holding down the left mouse button. Still holding down the left mouse button, press the right mouse button. The spline should attach to the other spline without a cp.

Posted
ok os my post yesterday about having 10 splines join caused a rucis and i finaly threw the modele out , how ever going trough some of the images iv seen is some of the help files iv nocoted that splines can terminat on another spline with out creating a CP , and i have tryed this , only problem is that it seams to attach the spline where ever it wants along the attached to spline , how can i get this to go where i want as if i can find this out i could reduce the number of splines in my model drasticaly

 

There are (I think) four positions along a spline where the hooks can take place...

It will jump to the nearest to your mousepointer when you create it. Other than that, there is no possiblity to make place the hook more precisly.

But in general you dont have to think much about it. If it changes a lot where the hook is connected to on the spline, a hook is very likley not suited...

You should best use it on even surfaces or at least on surfaces where it will not have to bend too much.

 

*Fuchur*

Posted

the spline that will be used to anchor the hook will be divided in 4 parts and it will only be possible to use the three intersection points to anchor it.

hook.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...