Eric Camden Posted August 19, 2008 Share Posted August 19, 2008 I've noticed that when two volumetric klieg cones overlap, it produces a harsh dark gray field. Is there any way to overcome this? I was looking for something that would turn off the additive property, but there isn't one for volumetrics. Quote Link to comment Share on other sites More sharing options...
agep Posted August 19, 2008 Share Posted August 19, 2008 Did you render it with multipass? Quote Link to comment Share on other sites More sharing options...
Eric Camden Posted August 20, 2008 Author Share Posted August 20, 2008 Yes, I did use multi pass. Once at 9x and once at 25x with no improvement. I did some screen caps to show what I mean. You can see the front, side, and camera view setup, and three renders. The first small black one is with a short falloff, the way I need it for the shot, the second one is with a much longer falloff, and the third is with contrast reduced from 50% to 25%. Both the klieg and the bulb have volumetrics turned on to default settings and nothing else is rendering, such as shadows or reflections, etc. Is there a way to have these two volumetric lights stay in their respective positions and still render with a nice "normal" volumetric blend? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 20, 2008 Hash Fellow Share Posted August 20, 2008 presuming that just one light by itself renders correctly, then do a pass for each light and composite the two passes. If you have after Effects i think the "lighten" composite mode would preserve the brightness better than a 50% blend. Lighten uses whatever is brightest from two sources. Quote Link to comment Share on other sites More sharing options...
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