animation man hi Posted April 9, 2008 Posted April 9, 2008 how can you make sand with the partical emmiter i want to make some thing like in the mummy. Quote
John Bigboote Posted April 9, 2008 Posted April 9, 2008 'The Mummy' was done by Hollywood's Industrial Light and Magic...perhaps thousands of animators and effect-artists and technical directors with a high budget. You are setting the bar pretty high for just yourself and a $50 animation application. Many newbies ideas are lofty and un-attainable because of over-ambition. Keep things simple. That said...you might be able to Google to find some papers on ILM's approach to this difficult visual, apply them to A:M's toolset via experimentation... and prove me to be an old 'crumudgeon'! Good luck. Quote
johnl3d Posted April 9, 2008 Posted April 9, 2008 Or following Matt's example on fluids you could make fluid particles very smal and brown/tan and try that with the right settings it could look like sand Quote
paradymx Posted April 9, 2008 Posted April 9, 2008 Well.... like john said this is not a beginner project. first go through the particle tutorials and get feel for how they work. Now how I would try that effect if I was so inclined would be to use splines. If you make a simple face and adjust the normals; when the particles hit it they will bounce off the face and give the general shape of the face modeled. So get a grasp on particle collisions when loking at those tutes. Just one way to try it. Not sure how the end result would look though. Quote
Hash Fellow robcat2075 Posted April 9, 2008 Hash Fellow Posted April 9, 2008 i think some "streak" particles would be a good starting point. But there's a lot of sand in those movies. Can you describe the particular effect you're trying for? Quote
animation man hi Posted April 9, 2008 Author Posted April 9, 2008 When the face is in the giant sand storm and the guy in the plane is shooting it. Quote
johnl3d Posted April 10, 2008 Posted April 10, 2008 Sprites might work sand.mov about 10 frames as it is getting late sand.zip sprite image is in sprite folder in data with v15 or on th cd spots.tga Quote
kylemb Posted April 10, 2008 Posted April 10, 2008 hi, i would think , if you mean the bit where the sand goes round imohtep , make a small force emitter place it at an angle and for every 0.01 move it around and up slightly. only a sugestion Quote
animation man hi Posted April 10, 2008 Author Posted April 10, 2008 I mean when the kingdom of riches is collapsing Quote
John Bigboote Posted April 10, 2008 Posted April 10, 2008 We've been asking for a 'Kingdom of Riches' button, or slider... Nice test, John! Quote
kylemb Posted April 11, 2008 Posted April 11, 2008 so you would have your model (city, bulding, town ect) move into the ground. make a few spright imiters around it and from the center make a few force imiters. make the sand low and as the object gets lower make the sand go higher with the face bit make an invisable model move it through the sand than when you play it back, just before the face hits the sand give it a riged body Quote
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