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Hash, Inc. - Animation:Master

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Posted

'The Mummy' was done by Hollywood's Industrial Light and Magic...perhaps thousands of animators and effect-artists and technical directors with a high budget. You are setting the bar pretty high for just yourself and a $50 animation application. Many newbies ideas are lofty and un-attainable because of over-ambition. Keep things simple.

 

That said...you might be able to Google to find some papers on ILM's approach to this difficult visual, apply them to A:M's toolset via experimentation... and prove me to be an old 'crumudgeon'!

 

Good luck.

Posted

Or following Matt's example on fluids you could make fluid particles very smal and brown/tan and try that with the right settings it could look like sand

Posted

Well.... like john said this is not a beginner project. first go through the particle tutorials and get feel for how they work. Now how I would try that effect if I was so inclined would be to use splines. If you make a simple face and adjust the normals; when the particles hit it they will bounce off the face and give the general shape of the face modeled. So get a grasp on particle collisions when loking at those tutes.

 

Just one way to try it.

 

Not sure how the end result would look though.

  • Hash Fellow
Posted

i think some "streak" particles would be a good starting point.

 

But there's a lot of sand in those movies. Can you describe the particular effect you're trying for?

Posted

hi, i would think , if you mean the bit where the sand goes round imohtep , make a small force emitter place it at an angle and for every 0.01 move it around and up slightly. only a sugestion

Posted

so you would have your model (city, bulding, town ect) move into the ground. make a few spright imiters around it and from the center make a few force imiters. make the sand low and as the object gets lower make the sand go higher

 

with the face bit make an invisable model move it through the sand than when you play it back, just before the face hits the sand give it a riged body

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