animation man hi Posted March 18, 2008 Posted March 18, 2008 How do you make liquid i knoe their is an easy way in v15 but how do you do it in v14 Quote
Eric2575 Posted March 18, 2008 Posted March 18, 2008 V.15 has the new liquid blobbies which V.14 does not have. Depending on the type of water you need, there are different ways to accomplish this. Give us more information about your scene, is it an ocean, is it a stream, a fountain, running water from a hose, etc. Quote
animation man hi Posted March 18, 2008 Author Posted March 18, 2008 V.15 has the new liquid blobbies which V.14 does not have. Depending on the type of water you need, there are different ways to accomplish this. Give us more information about your scene, is it an ocean, is it a stream, a fountain, running water from a hose, etc. It is a Ocean. Quote
Eric2575 Posted March 18, 2008 Posted March 18, 2008 That's good, oceans are easy. You need to create a material with a Perlin turbulence property and then animate that over time if it's for an animation vs still. Do a search with key word water or ocean. The Babbage Patch tutorial is outdated but still useful. There are several good threads in the forum about this. Start your search from there. Quote
Eric2575 Posted March 18, 2008 Posted March 18, 2008 Just did a quick search and came up with this: http://www.hash.com/forums/index.php?showt...2&hl=perlin One of many. Quote
petokosun Posted March 19, 2008 Posted March 19, 2008 I think this will be very useful for me. i ve v 13, how can i add like a river to my sceen, please i need detailed answer. Quote
Eric2575 Posted March 19, 2008 Posted March 19, 2008 The first thing you need to do is have a very good idea of what you want the scene to look like. Will it be used for animation or a still? If animation, you may want to concentrate more on the characters than on the background. If a still, then all is fair game. Back to the scene. The ocean will be a flat mesh big enough to fill the camera angles. Will the camera be looking out to sea, or looking from the ocean to the land and river flowing into the sea? You don't want to build too much extraneous scenery that you may not need. I would make the ocean mesh one model and the land another. The river will be modeled into the land. The surface of the river will be another mesh with a turbulence material added to it. If you want to go for a toon look, it would make things a lot easier since you seem to be pretty new to AM. Before I go any further, post a drawing or pic of how you envison the scene. If nothing else, make a small scetch with the ocean, the river and the camera angle. While you're at it, tell us more about the project and the story behind it. Quote
petokosun Posted March 19, 2008 Posted March 19, 2008 i got some problems now. i am unable to save my projet as a jpeg file. need solution, pls Quote
Caroline Posted March 19, 2008 Posted March 19, 2008 Hi, petokosun - you don't save your project as a jpeg, you render your project to a .tga or jpeg or movie format. My post here will direct you to The Art Of Animation:Master, which hopefully will answer your early questions. Quote
animation man hi Posted March 19, 2008 Author Posted March 19, 2008 How do you make like waves splashing on the side of a ship Quote
nyahkitty Posted March 19, 2008 Posted March 19, 2008 Try a search for past solutions on the forum or offsite Hash A:M resources. Also, you could model the bulk of a wave with geometry and use sprites for the spray and mist in the air. Texture it to look like ocean water, perhaps even with foam on top. Also, check some reference photo's and footage to see what are the separate elements of an ocean wave. Quote
petokosun Posted March 19, 2008 Posted March 19, 2008 ok this is my scene but could only render as a wireframe. donot know why. Quote
Eric2575 Posted March 19, 2008 Posted March 19, 2008 You are falling into the same trap many noobs have gotten lost in - trying to run before being able to crawl. Judging from your questions and that wireframe, you have probably just started working with AM? It would be really helpful if you went through the excercises in the book before trying anything else. You can't be a mechanic if you don't even know what the tools look like. Quote
Fuchur Posted March 21, 2008 Posted March 21, 2008 One of the best ways I know is an animated displacementmap. In combination with a nice sprite-emitter you can create a pretty nice looking ocen/waves-effect. Have a look at this: Breaking waves on a beach Boat and Waves Hope that helps a bit... if not, you should really try to start with something more simple than water... *Fuchur* Quote
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