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Hash, Inc. - Animation:Master

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Posted

I'm down to the point where the "Opacity Over Life" attribute has to be set. I click on the 'Smoke' emmitter in Materials and the Properties table opens up. But when I try to click on "Opacity Over Life" and open the box to type in a new value, the Properties closes. How do I get around this?

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  • Hash Fellow
Posted

you can set any properties value as a CP in the channels. Of course the channel has to exist first, which may not be possible until you make change in the properties window.

Posted
you can set any properties value as a CP in the channels. Of course the channel has to exist first, which may not be possible until you make change in the properties window.

 

Yup.

  • Hash Fellow
Posted

you do have the material in a visible window right? the one that shows the sphere. that has to be open to adust its props.

Posted
you do have the material in a visible window right? the one that shows the sphere. that has to be open to adust its props.

 

It's happening in an Action window.

Posted

I'm assuming you are trying to type into the Properties window.

The Properties window tends to eschew editing anything but what is in the active, open window at the moment.

To get around this, drill down to the emitter's property's in the PWS and edit properties from there.

Posted

Kelley

 

I think you might have a reportable issue. I tried a quick test and it did not seem to be working correctly..will test later to confirm..at work now

Posted

Xtaz: I think you're right about the volumetrics. I spent last night [and into the morning] trying to make them behave. No luck. But your 'Train' example is great!

 

Holmes: I've just downloaded and printed out your tutoriasls on Sprites and Streaks. [When are you going to collect these in a book?]

 

Here's the latest on the train. Got a little [?] spurious movement in the foliage at the very beginning. It's fixed now and will render out tonight.

CHASER_FINAL_BIRDS_12sec..zip

  • Hash Fellow
Posted

That's cool looking. I think you need to cheat the "nightime" light a bit so the shapes are more clear. It's very dark right now.

Posted
That's cool looking. I think you need to cheat the "nightime" light a bit so the shapes are more clear. It's very dark right now.

 

Thanks, robcat. Unless an event is taking place in full daylight, I have a tendency to start 'dark' and progressively add lights. Much massaging is in order. The goal at this point is to get the rider on the handcar, and smoke coming from the locomotive's stack. [plus a Fireman and Engineer...in due time] Once that's done [rider and smoke] I can set up several other camera angles and piece together the chase. What things are, and, what's going on, will, I hope be more clear.

 

Here's the handcar rider. Just got the 2001 Rig in him yesterday.

CUCCARACHA_02.jpg

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