Cross Posted December 4, 2007 Posted December 4, 2007 Here's an example of the burn tool i'm using, but some trouble that I'm having with it is creating a material for the rest of the object. Should i just us a bumpmap for the rest of the object's material? any info helps, thanks guys Quote
Paul Forwood Posted December 5, 2007 Posted December 5, 2007 The flame looks cool. I mean HOT. How did you do it? Quote
Cross Posted December 6, 2007 Author Posted December 6, 2007 I figured out what i was doing wrong, not so much a question anymore as a show and tell. I'm using a material where i have half of the object transparent, created with a Combination of two gradients. One of which has 100% transperancy the other being 100% opaque. Here's an example of it in action. <<<<<(EDIT) I figured out how to fix the falloff on the burn effect so that it does not apply the orange flame to the entire object, but only the scorching part, Check it out. The buster of the armor's weapon used to be completely orange, but now has a crumbled rocky look that i ahd originally.>>>>> Quote
MattWBradbury Posted December 8, 2007 Posted December 8, 2007 Very cool looking. That material effector can also control your ambiance maps for his flame hands. Have you tried using particles? Quote
Cross Posted December 8, 2007 Author Posted December 8, 2007 Very cool looking. That material effector can also control your ambiance maps for his flame hands. Have you tried using particles? No... i haven't, but i should try to use those for say, dripping flame or such, thanks for the idea. Quote
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