sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Well I felt like I needed to post a WIP, just to show that Im actually working on something, LOL, not just visiting the forum, A crawdad-ish model I modeled for no reason other than to get back to it. I also wanted to learn to combine Materials and Decals together (I used 3D painter for the decals) I personally like seeing models showcased within an animation thats why the Mov file with the model with some movement (just quickly done in an action). It appx 13mb.

Well I'm back to texturing......

Crawdad_Cam1_TestAnim1.mov

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Posted

It's not how long... it's how big! Better the right click on it and "save as". It was cropped in my browser.

 

anyway... The movement is great... like it. The textures are damn near photorealistic. Can we see the rig/ mesh?

Posted

"Can we see the rig/ mesh?"

 

Sure can,

 

Thanks for the comments. The clip is high res-sih. I need to be more aware of file size, just because 13 mb isn't large to me it still may be to others.

Crawdad_Bones0.jpg

Crawdad_WF_Shd0.jpg

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