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Hash, Inc. - Animation:Master

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Posted

Hi all,

 

This has been driving me nuts, The smudge on the forhead is only showing here. when I render the model, it goes away.

Any ideas? Something to do with a 5 point patch? It's happening on both sides.

spot.jpg

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Posted

Five point patches are notorious for that. But if it renders OK in final, then I wouldn't worry about it. Besides, that patch doesn't get extreme movements so I wouldn't worry about it too much :)

Posted
Nice head model. Did you just use the thread to show it off? He kind of looks like Forest Gump.

 

No, Just wanted to know about the smudge. He's a work in progress I'll post him when i get done with the rest of the body.

He'll be my first attempt in using the new rig

  • 3 weeks later...
Posted

Check your NORMALS direction SHIFT+1

 

That shading is caused when the adjacent patches are not all facing the same direction. use the PATCH SELECT button to select the offending patch, then type F to flip the normal direction.

Posted
That shading is caused when the adjacent patches are not all facing the same direction

I checked all the normals, there all facing outwards

 

Thanks Dhar

  • Hash Fellow
Posted

Send the head in to www.hash.com/reports with an explanation of the problem and pics to illustrate it.

 

Does the problem persist if you remove all the decals from the model? I recall having a similar problem where a part of a decal would show up on patches I had hidden to prevent them from getting stamped by the decal.

 

Good looking character!

Posted

I don't think you need to worry about that smudge, it won't show up in final render. I say this because Barry's model "Will" has the same issues in quick render, but it is OK in final.

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