noober Posted April 26, 2007 Share Posted April 26, 2007 I have a decal applied to the floor. And it repeats over and over abot 20x20. My problem is when it renders it realy starts to blur as you get closer to the camera. I thought i read something about antiailising. Is this what I need? If so where are its controls? Please someone help. I'm at work working on this right now. Help before the next hour or so is crucial. Thanks for yalls help. Quote Link to comment Share on other sites More sharing options...
Dhar Posted April 26, 2007 Share Posted April 26, 2007 Aliasing is when you have a diagonal line but when you look at it closer it's more like a ladder, its jagged. Anti-aliasing smoothes these lines out. From what you describe, it looks like a depth of field of your camera lense. Turn it off when rendering and see if that resolves the issue. Quote Link to comment Share on other sites More sharing options...
MattWBradbury Posted April 26, 2007 Share Posted April 26, 2007 This is not a problem with Anti-Aliasing. You need to use Higher Resolution Decals. As the decal gets closer to the camera, it looks larger. This means that each pixel on the decal is getting larger in the rendered image. A:M blend the edges of pixels on a decal so that it looks smoother, which is probably what your seeing as far as the blurring. Here's the decal: [Note: This image has been inlarged so that you can see each pixel individually. The real decal would have had each square as 1 pixel.] Here's what it might look like on a patch when rendered from straight on (from my observations, it blurs to half the size of the pixel): Here's what that same patch would look like tilted away from the camera: The farther it gets away from the camera, the sharper the decal looks. But as it gets close to the camera, it appears blurrier. Quote Link to comment Share on other sites More sharing options...
clonewar12345 Posted April 27, 2007 Share Posted April 27, 2007 I have a question related to antialising. Can you adjust it? In some programs you can ajust thing like the the number of 'steps'. Can this be done in A:M? Quote Link to comment Share on other sites More sharing options...
MattWBradbury Posted April 27, 2007 Share Posted April 27, 2007 About the only thing you can do is add oversampling. Check out Yves's site on Oversampling. Quote Link to comment Share on other sites More sharing options...
clonewar12345 Posted April 27, 2007 Share Posted April 27, 2007 Thanks. Quote Link to comment Share on other sites More sharing options...
ypoissant Posted April 27, 2007 Share Posted April 27, 2007 Oversampling is an old technique that was used in A:M v 8.5 and earlier. Now, you get the equivalent with better control with multipass. Quote Link to comment Share on other sites More sharing options...
noober Posted April 27, 2007 Author Share Posted April 27, 2007 Oversampling is an old technique that was used in A:M v 8.5 and earlier. Now, you get the equivalent with better control with multipass. See thats why your the man. thanks Quote Link to comment Share on other sites More sharing options...
clonewar12345 Posted April 27, 2007 Share Posted April 27, 2007 Okay i thats cool. I coundent figure out if A:M had antialising controls. Quote Link to comment Share on other sites More sharing options...
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