Steven547 Posted March 24, 2007 Share Posted March 24, 2007 Hello. I'm having trouble with the basic movement of my character. What I'm looking to do (and this is just me practicing), is have a character kick with his one leg, bring it down, then kick with the other. (This applies to arms as well.). However, after I create the movement with his one leg and begin the other, the 2nd leg begins to move at the very BEGINNING of the entire animated sequence (during playback) instead of AFTER the 1st leg movement. Any help? Suggestions? Thanks. Steven Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted March 24, 2007 Share Posted March 24, 2007 Hi Steven Sound to me like you need to set some keyframes for the leg that you don't want to move. For example - If bone A starts moving from frame 0 and completes movement at frame 10, and you want bone B to start moving at frame 10, then you need to set a key frame for bone B at frame 10 that is the same as it's position & orientation at frame 0, so that it won't move. Many ways to do this. Copy frame 0's keyframe & paste it at frame 10 for bone B. Or another alternate way is move to frame 10 & hit the make keyframe. Or assuming no channel for bone B has been setup yet, move to frame 10 - wiggle the bone - a channel and keyframe will be set up. Delete the keyframe (not the channels) for this bone, and then hit the make keyframe. Quote Link to comment Share on other sites More sharing options...
Steven547 Posted May 20, 2007 Author Share Posted May 20, 2007 Hi Steven Sound to me like you need to set some keyframes for the leg that you don't want to move. For example - If bone A starts moving from frame 0 and completes movement at frame 10, and you want bone B to start moving at frame 10, then you need to set a key frame for bone B at frame 10 that is the same as it's position & orientation at frame 0, so that it won't move. Many ways to do this. Copy frame 0's keyframe & paste it at frame 10 for bone B. Or another alternate way is move to frame 10 & hit the make keyframe. Or assuming no channel for bone B has been setup yet, move to frame 10 - wiggle the bone - a channel and keyframe will be set up. Delete the keyframe (not the channels) for this bone, and then hit the make keyframe. Ok...I think some part of my brain just stopped working. Here's what I'm doing: start at frame 0, move part A until frame 10. Now I want part B to begin moving. So, it has NOT moved since frame 0. I select part B and I click the "force key frame" button. Then I adjust my frame to be 20, and move part B to where I want. When I run this, it still moves at the same time. What the heck am I not understanding here?? Quote Link to comment Share on other sites More sharing options...
KenH Posted May 20, 2007 Share Posted May 20, 2007 Forcing a keyframe usually only works of bones you have already moved. You'll have to copy/move it manually at frame 10. Quote Link to comment Share on other sites More sharing options...
Steven547 Posted May 20, 2007 Author Share Posted May 20, 2007 I am so lost. Quote Link to comment Share on other sites More sharing options...
Pengy Posted May 20, 2007 Share Posted May 20, 2007 ok i'll take a stab.1st take a breath this isn't surgery lol. the way i understand it if you dont put a keyframe for every bone you plan on moving the program starts the movement from the last set keyframe. so, basically you have to set a keyframe to tell the bone to hold still. so at frame 0 go and wiggle each bone you intend to use,this will set a keyframe for them. now if you want the arm to rise up at frame 10 go to say frame 7 and wiggle them again.then at frame 10 position the arm the way you want it. this way you've told the bone to hold still until frame 7 then take 3 frames to move into position. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 20, 2007 Hash Fellow Share Posted May 20, 2007 or... look at it this way... keyframingbasicsMP4.mov Quote Link to comment Share on other sites More sharing options...
Pengy Posted May 20, 2007 Share Posted May 20, 2007 ignore me...lol robcat's got it! can we maybe save this somewhere i'm sure it'll help every noob out. Quote Link to comment Share on other sites More sharing options...
Steven547 Posted May 20, 2007 Author Share Posted May 20, 2007 Ok...still looking at the video. Not working for me yet. I'll keep practicing and figure out what the heck i'm doing wrong. I'm following the video exactly, but I think my "copy" is not copying correctly. Well, here's to trying..... Quote Link to comment Share on other sites More sharing options...
Dhar Posted May 20, 2007 Share Posted May 20, 2007 Is your Animate button ON? Quote Link to comment Share on other sites More sharing options...
Steven547 Posted May 20, 2007 Author Share Posted May 20, 2007 Yea..it's on. I think i'm starting to get the hang of it. Some reason, my CTRL + C key wasn't doing what it was supposed to. I think i'm understanding this now. And trust me, I appreciate ALL the help you guys have and probably will still give me! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 21, 2007 Hash Fellow Share Posted May 21, 2007 Yea..it's on. I think i'm starting to get the hang of it. Some reason, my CTRL + C key wasn't doing what it was supposed to. I think i'm understanding this now. And trust me, I appreciate ALL the help you guys have and probably will still give me! Remember, CTRL+C is just a keyboard shortcut. You can select copy and paste from the menus at the top also. Quote Link to comment Share on other sites More sharing options...
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