dawgking Posted March 17, 2007 Share Posted March 17, 2007 Around the mouth and eyes. I am having a tough time getting it to be smooth. Do I need to rebuild or is there a trick to fix it? Quote Link to comment Share on other sites More sharing options...
Logrus Posted March 17, 2007 Share Posted March 17, 2007 It might be the right side of the eyebrow is connected to the spine above it or below it, To me it seems to dip in right there. Then again its 4am i could be wrong... I circled what i thought it might be.. Quote Link to comment Share on other sites More sharing options...
c-wheeler Posted March 17, 2007 Share Posted March 17, 2007 I find it hard to see from the picture - my eyesight is not too good at the moment- but one possible solution would be to check that all the normals are facing out around that area. Or you could try just messing with the bias handles - or drop a porcelain material on there. If you just paste a section of the face up as a model, I will have a look. Chris Quote Link to comment Share on other sites More sharing options...
Phil Posted March 17, 2007 Share Posted March 17, 2007 If the CP on the other side of the face is good, just copy the values of the that CP over Quote Link to comment Share on other sites More sharing options...
jon Posted March 18, 2007 Share Posted March 18, 2007 you've got way too many vertical splines for what you're trying to do. the fewer control points, the smoother the surface. it's also pretty hard to see whats happening there on the brow, since the eyebrow is in the way. are those all four-point patches in that area? -jon Quote Link to comment Share on other sites More sharing options...
ace1 Posted March 19, 2007 Share Posted March 19, 2007 Around the mouth and eyes. I am having a tough time getting it to be smooth. Do I need to rebuild or is there a trick to fix it? Looks like you have a five point patch linking the eyebrow to the forehead near the end eyebrow point (guaranteed crease!) Find an alternate spline route to produce a smooth surface. You can model a smooth surface without porcelain. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted March 19, 2007 Share Posted March 19, 2007 Point at 1 seems to be depressed or has thebias arms tweeked incorrectly. Points at 2 (and matching points on other side) indicate bad splinage. At least one of those splines dead ends at the CP The corners of the mouth also have far too many splines that are far too close together. You'll be hard pressed getting those splines smooth. Cheers Quote Link to comment Share on other sites More sharing options...
dawgking Posted March 25, 2007 Author Share Posted March 25, 2007 Here's the wire view Point at 1 seems to be depressed or has thebias arms tweeked incorrectly. Points at 2 (and matching points on other side) indicate bad splinage. At least one of those splines dead ends at the CP The corners of the mouth also have far too many splines that are far too close together. You'll be hard pressed getting those splines smooth. Cheers Quote Link to comment Share on other sites More sharing options...
dawgking Posted March 25, 2007 Author Share Posted March 25, 2007 Here's the wire view Point at 1 seems to be depressed or has thebias arms tweeked incorrectly. Points at 2 (and matching points on other side) indicate bad splinage. At least one of those splines dead ends at the CP The corners of the mouth also have far too many splines that are far too close together. You'll be hard pressed getting those splines smooth. Cheers Quote Link to comment Share on other sites More sharing options...
phatso Posted March 30, 2007 Share Posted March 30, 2007 What higgins said about too many splines. With poly models, adding polys makes things smoother. With splines, whenever I have trouble with wrinkles, I find that REMOVING splines often cures the problem. Also, careful adjustment of bias handles is magic. (...he says, as if he knew what he was talking about...) Quote Link to comment Share on other sites More sharing options...
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