noober Posted March 3, 2007 Posted March 3, 2007 This is something I have been working on in my spare time. The model is finished but i will continue to work with the lighting. I really just want to see what kind of feedback I get on it. Quote
martin Posted March 3, 2007 Posted March 3, 2007 That's an interesting "up" shot - and unique. Give us a traditional "down" shot, with a reflection in the floor so we can all "ooh" and "aah." (Nice model.) Quote
noober Posted March 3, 2007 Author Posted March 3, 2007 Ill render the "down" shot right now... should be up in a little bit. Quote
the_black_mage Posted March 4, 2007 Posted March 4, 2007 i have an idea, one thing that works in other car tutorials is having a 100% absolute white(or ambiance 100%) rectangle above the car as a reflection... though make sure its out of the cameras view though. i think you need more lights, try adding lower intensity lights to lighten the shadows, i would recommend all klieg lights, a key light, and 3 other lights to lighten the shadows. make sure those lights don't cast shadows... Quote
noober Posted March 4, 2007 Author Posted March 4, 2007 The render is going as I type this. I have included the "down"shot, as well as the white rectangle. This was an old render I tried using Radiosity. And it needs a lot of work. What do you all think? Quote
the_black_mage Posted March 4, 2007 Posted March 4, 2007 it might look better if it had more to reflect off of, try using an image as a surrounding...or even a enviromental map Quote
noober Posted March 4, 2007 Author Posted March 4, 2007 Heres a shot of the interior. I am still waiting on the corrected render. Quote
noober Posted March 4, 2007 Author Posted March 4, 2007 Ok here you go... I hope you all enjoy. Quote
KenH Posted March 4, 2007 Posted March 4, 2007 Excellent work! Are you using AM long? The blue floor and blue car makes for alot of blue! Quote
noober Posted March 4, 2007 Author Posted March 4, 2007 KenH said: Excellent work! Are you using AM long? The blue floor and blue car makes for alot of blue! I have been using AM for a little under 2 years. My job uses it, so I do projects on the side to improve my own skill. Quote
the_black_mage Posted March 4, 2007 Posted March 4, 2007 now all it needs is a metallic look(or a gloss paint color), more specularity it looks too plastic, the rims need to be more reflective (there not hubcaps). also 100%reflectivity and specularity in the lights...also make the specularity color white or a very light color... http://dessga.cgsociety.org/gallery/ http://rav.cgsociety.org/gallery/414838 heres a good car render goal...use this as a reference... Quote
noober Posted March 4, 2007 Author Posted March 4, 2007 Quote now all it needs is a metallic look(or a gloss paint color), more specularity it looks too plastic, the rims need to be more reflective Ok I made the changes and am rendering again... Thanks for the comments. I admit that your comments have all been positive improvements. Thanks again for your help. Quote
martin Posted March 4, 2007 Posted March 4, 2007 Time to stretch your skillset... This car needs Image Based Lighting (IBL) - not Photon Mapping (radiosity). Marcos (Xtaz) Rezende refined the look quite well for his car renders. p.s. This is a good model. I'm sure the A:M community would appreciate it if you donated the model to the "Extras" DVD, (but it's okay if you don't want to). Quote
noober Posted March 4, 2007 Author Posted March 4, 2007 Ok it rendered. I'm tired. And I'm off to bed. Enjoy. Quote
3DArtZ Posted March 4, 2007 Posted March 4, 2007 noober said: Ok it rendered. I'm tired. And I'm off to bed. Enjoy. the last render looks pretty good. the overall model looks pretty thin though. Maybe try giving the sheet metal that makes up the body of the car some thickness. Might help. Overall I think you are pretty close. Nice work. Mike Fitz www.3dartz.com Quote
Zaryin Posted March 4, 2007 Posted March 4, 2007 All I know is I wish I could make a car that looked half as good as that. Nice job. Quote
noober Posted March 4, 2007 Author Posted March 4, 2007 After some lighting adjustments this is where I'm at now. Any thoughts? Quote p.s. This is a good model. I'm sure the A:M community would appreciate it if you donated the model to the "Extras" DVD, (but it's okay if you don't want to). I could be talked into something like that. What rights to the model, if any, would I retain? Would I be given any credit for creating it or would it be anonymous? Quote
martin Posted March 4, 2007 Posted March 4, 2007 noober said: Quote p.s. This is a good model. I'm sure the A:M community would appreciate it if you donated the model to the "Extras" DVD, (but it's okay if you don't want to). I could be talked into something like that. What rights to the model, if any, would I retain? Would I be given any credit for creating it or would it be anonymous? Your name is embedded in that model forever. (Someone can change it with a text editor but I haven't seen anybody do that yet - and they'd be pretty easy to catch.) You can put whatever copyrights you want into the "Notes" field of the "File Info" on the Property dialog of the model. Most models are freely distributable but some have "limited to non-commercial use" copyright notices. I've seen alot of people include model author's names in the credits of their personal animations. I can't guarantee that but it seems to be the norm. Quote
Paul Forwood Posted March 4, 2007 Posted March 4, 2007 You should render that again with a sky dome. I think that you will appreciate the difference that it will make. Nice model! Quote
gugesbri Posted March 5, 2007 Posted March 5, 2007 Great model! Thank you for sharing. Work like this is inspirational. Gustavo Quote
the_black_mage Posted March 5, 2007 Posted March 5, 2007 actually you could use an environmental map http://i96.photobucket.com/albums/l192/the...ngMarble-04.jpg use this as an environmental map, that should improve the render look. have its opacity at around 35 Quote
noober Posted March 5, 2007 Author Posted March 5, 2007 the_black_mage said: actually you could use an environmental map http://i96.photobucket.com/albums/l192/the...ngMarble-04.jpg use this as an environmental map, that should improve the render look. have its opacity at around 35 How do I make an environmental map? Quote
the_black_mage Posted March 5, 2007 Posted March 5, 2007 new material, right click attribute; plugins-> hash,inc-> environmental map Quote
noober Posted March 5, 2007 Author Posted March 5, 2007 Ah. I added the map. Its rendering as I type this. Ill post it when its done. Thanks for the help. Quote
noober Posted March 5, 2007 Author Posted March 5, 2007 Well it finished rendering and I realy wasn'ty happy with the results. I added another white plane in front and re rendered. As far as the environment map, I wish I had a little more control over it. Any way here is what I got now. Quote
Pengy Posted March 5, 2007 Posted March 5, 2007 do you have reflections set onthe car material? what multipass setting did you render at? Quote
noober Posted March 5, 2007 Author Posted March 5, 2007 Pengy said: do you have reflections set onthe car material? what multipass setting did you render at? Reflections are on the car. And to save time its only 4x multipass. Quote
the_black_mage Posted March 5, 2007 Posted March 5, 2007 turn reflection off of the car, the point of the enviromental map is to simulate a reflection, if you want control over it you can rotate it in the materials main settings. but having an enviromental map should up the look of your render. Quote
noober Posted March 8, 2007 Author Posted March 8, 2007 Quote Your name is embedded in that model forever. (Someone can change it with a text editor but I haven't seen anybody do that yet - and they'd be pretty easy to catch.) You can put whatever copyrights you want into the "Notes" field of the "File Info" on the Property dialog of the model. Most models are freely distributable but some have "limited to non-commercial use" copyright notices. I've seen alot of people include model author's names in the credits of their personal animations. I can't guarantee that but it seems to be the norm. So how would I go about sending you the model? And what exactly would it be used for? I still have a few tweaks I want to do, but all in all its done. Quote
the_black_mage Posted March 8, 2007 Posted March 8, 2007 you know the libraries in the am disk, that or the am extras cd... Quote
noober Posted March 9, 2007 Author Posted March 9, 2007 I just wanted to thank everyone that commented. The model has been submitted to Hash for the 2008 extras dvd. I hope everyone enjoys its use. Thanks for your time. Shane Perkins Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.