RoyBU Posted December 22, 2006 Share Posted December 22, 2006 I am trying to rotate my camera around a model. Per Rodney's suggestion in another topic I made a circular spline as a model to use for the camera path, then dropped it into my chor. However, when I tried to path constraint the camera to this circular spline, it wouldn't work. The eyedropper picker would not allow me to choose it and it does not appear in the dropdown target list. The only targets that do appear are two other paths I've already made (created as paths right in the chor). So I guess I'm missing a step: how do I get AM to use this model as my path? Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted December 22, 2006 Share Posted December 22, 2006 Hmmm...it should work, RoyBU. Try deleting the path and creating a new one if all else fails. Quote Link to comment Share on other sites More sharing options...
RoyBU Posted December 22, 2006 Author Share Posted December 22, 2006 Well, I don't know where I'm going wrong but I just tried it in a new default project and it did not work. Here, in excessive detail, is what I did: 1. Open new project 2. Right-click on "objects" in PWS and choose "new/model" 3. Go into "add" mode using button in upper right of modeling window and create a vertical, 2-CP spline 4. Using the lathe, create a cylinder, then delete the bottom ring to get an 8-CP circle 5. Create a new chor 6. Drag "Model 1" (my circle) into the chor 7. Right-click "Shortcut to Camera 1" in PWS and choose "new constraint/path" Here's where things go wrong. I can't select my circle model either by picking it or selecting it from the list. As far as I can tell, AM refuses to recognize it as a path and will only recognize as paths splines created in the chor itself. Roy (version 12.0w) P.S. As another minor irritation, many versions ago my camera icon disappeared from my chor. (When I select the camera shortcut the yellow lines and boxes show up, but the outline of the camera and the purple sight lines are always invisible.) If I drag a new camera in, it appears correctly, but if I tell my original shortcut to switch to that new camera it is still invisible. This is annoying now that I am working with the camera on a path. Anyone know how I can get the icon to reappear? Quote Link to comment Share on other sites More sharing options...
andyg Posted December 22, 2006 Share Posted December 22, 2006 Make your path (ring) in the Choreography window. You can still lathe a point to get a ring for the camera to track round. This way it is a Path and not a spline from a model. So build it in the Cho and you will be fine. Hope this helps Cheers AndyG Quote Link to comment Share on other sites More sharing options...
RoyBU Posted December 22, 2006 Author Share Posted December 22, 2006 OK, duh, that's simple enough. Thanks! Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 23, 2006 Share Posted December 23, 2006 Shift select the ring or spline in the model to use it as a path here I shift clicked a spline on Thom to have him attacked......sort of ... hey I spent 10 minutes on this.. skip.mov Quote Link to comment Share on other sites More sharing options...
youngman Posted December 23, 2006 Share Posted December 23, 2006 Hi RoyBU, I wouldn't worry about it too much! I am currently working on a few things and noticed when i tried too add a model constraint to the path object the picker wouldn't waggle like it used to. But as long as you have the picker over the path and click on it ,it will select the path.I dont know if this is a bug or something but it still works ok. Jay P.s.Started to worry when i couldn't find the spell check icon before i realised you just right click on the highlighted word for the options....Phew!! Quote Link to comment Share on other sites More sharing options...
RoyBU Posted December 24, 2006 Author Share Posted December 24, 2006 I found my own solution to the disappeared camera outline: I just brought in another camera and put a constraint on it to translate it to the position of the original camera. Now the second camera follows the first one around and gives me the outline I need when working on my camera path, etc. Roy Quote Link to comment Share on other sites More sharing options...
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