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Hash, Inc. - Animation:Master

andyg

*A:M User*
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Everything posted by andyg

  1. You need a "hold" keyframe to keep the leg still until it is time for it to move. Look at your timeline to see how your keyframes are set out.
  2. Nice One.... cant wait!! Thanks AndyG
  3. Nice one Gazz, lookin good AndyG
  4. Make your path (ring) in the Choreography window. You can still lathe a point to get a ring for the camera to track round. This way it is a Path and not a spline from a model. So build it in the Cho and you will be fine. Hope this helps Cheers AndyG
  5. Yeah Icarus is great, I just downloaded it recently... tons of fun. Here is my tester with the footage Cheers AndyG alien.mov
  6. Really liked it... would like to have seen more too. AndyG
  7. Yeah I did to an extent, I used the scene as a guide for some of it watching it over as I did parts of it. Cheers Dale.... AndyG
  8. lol, nah its from the movie... there are lots of film wavs out on the net for the picking...
  9. Rendered out a clip of Quasimodo telling Esmerelda that the bells made him deaf. Its compressed with Sorenson 3 Quicktime and is just over 7 Mb. Here is the link: http://s1.upload.sc/request/d97ba0edc301ff...04b1550d9/owner Cheers AndyG
  10. Yep you're right... its a drunk walk mo-cap file! No fooling you guys
  11. Hello... been messin around today with a short BVH mo-cap file that I strapped to my alien. I rendered out the 200 or so frames and the quicktime is here if you fancy a look.. Great fun! http://s1.upload.sc/request/fa07c5a16ffd39...8c496a48f/owner 2.3Mb zipped. Sorenson 3 codec Cheers AndyG
  12. They look great... have you animated them? Cheers AndyG
  13. Posted a new version of QT at top of this thread... Cheers AndyG
  14. I did it last night throughout the evening, 3 or 4 hours. I still like to break my audio down by sitting listening to the wav file and writing out a dope sheet. That was really how it came about. I was just getting back into the programme and messing around. Glad your girls liked it! Cheers AndyG
  15. I'd be a bit scared of that! What I've seen of TWO looks amazing... and a fair bit out of my league as far as animating goes...
  16. Hello there folks, did another quick pass on Quasimodo, took Rodneys advice and had the character focus on the gargoyle more. The QT file is here: http://s1.upload.sc/request/5f267335972142...26d84aa5f/owner Cheers AndyG
  17. Set the ease for the path constraint to 100% on your last frame, sounds like your ease is hitting 100% at the 75% mark.
  18. [attachmentid=17307]Her is one I made in Version 4 of AM, I think it was the first mechanical thing I ever made... Blimey it was a long time ago (Version 4 how many years ago was that?) Cheers AndyG
  19. Ive posted you a couple Zach, hope they work mate AndyG
  20. Thanks everyone, got it sorted now. What a great forum! Cheers AndyG
  21. Hey Dan, when you say.... Make the entire set and all models pure white and have an ambience of 100 and ambience color of pure white. Im still using V.10.5 Is ambience colour a new thing? Ive noticed I dont get as much detail as you are getting in my shots. Cheers AndyG
  22. Hey Dan, Im still using V. 10.5 for now, is ambience colour something new? (Make the entire set and all models pure white and have an ambience of 100 and ambience color of pure white.) Cheers AndyG
  23. Hi Folks, Just wondering if anyone knew a way to render a model like this. Its a source file for a stereogram generating programme. I think the rule is that lightest values in the pic appear foremost in the stereogram. Maybe there is a way to do it post render... any ideas? Cheers AndyG
  24. Nice to see another character come to life from the haunted house, love them legs! AndyG
  25. Here is a little loop of the cycle with Qasimodo on the cows back dasqas.mov
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