Ravager Posted December 15, 2006 Share Posted December 15, 2006 is there some way to generate water or liquids to make a stream or fountian exe, like a sprite, only in water form and not "particles"? Quote Link to comment Share on other sites More sharing options...
Chad_Hunt Posted December 16, 2006 Share Posted December 16, 2006 nope, you can get pretty good results using an animated displacment map. I actually formed a stream with ripples in the model then applied the animated displacement map to it and it came out not to bad. Quote Link to comment Share on other sites More sharing options...
Bruce Del Porte Posted December 16, 2006 Share Posted December 16, 2006 I'm not quite sure what you mean by "like a sprite....and not "particles"", most 3D renderings of water flowing is done with some sort of particle system, including sprites. Using dynamics and collision detection, you can make a stream of sprites or particles behave like a fluid in turbulent flow. Have you checked out #208 Particle Waterfall by Michael S. Flynn on the ARM? Quote Link to comment Share on other sites More sharing options...
Ravager Posted December 16, 2006 Author Share Posted December 16, 2006 Have you checked out #208 Particle Waterfall by Michael S. Flynn on the ARM? no, can ya post a link? Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 16, 2006 Admin Share Posted December 16, 2006 What's that saying... "Teach a man to fish?" Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 16, 2006 Share Posted December 16, 2006 what kind of water http://johnl.inform.net/pages/10material10.htm http://johnl.inform.net/pages/watersim.htm http://johnl.inform.net/pages/105sim.htm http://johnl.inform.net/pages/particle2.htm Quote Link to comment Share on other sites More sharing options...
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