Ravager Posted December 15, 2006 Posted December 15, 2006 is there some way to generate water or liquids to make a stream or fountian exe, like a sprite, only in water form and not "particles"? Quote
Chad_Hunt Posted December 16, 2006 Posted December 16, 2006 nope, you can get pretty good results using an animated displacment map. I actually formed a stream with ripples in the model then applied the animated displacement map to it and it came out not to bad. Quote
Bruce Del Porte Posted December 16, 2006 Posted December 16, 2006 I'm not quite sure what you mean by "like a sprite....and not "particles"", most 3D renderings of water flowing is done with some sort of particle system, including sprites. Using dynamics and collision detection, you can make a stream of sprites or particles behave like a fluid in turbulent flow. Have you checked out #208 Particle Waterfall by Michael S. Flynn on the ARM? Quote
Ravager Posted December 16, 2006 Author Posted December 16, 2006 Have you checked out #208 Particle Waterfall by Michael S. Flynn on the ARM? no, can ya post a link? Quote
Admin Rodney Posted December 16, 2006 Admin Posted December 16, 2006 What's that saying... "Teach a man to fish?" Quote
johnl3d Posted December 16, 2006 Posted December 16, 2006 what kind of water http://johnl.inform.net/pages/10material10.htm http://johnl.inform.net/pages/watersim.htm http://johnl.inform.net/pages/105sim.htm http://johnl.inform.net/pages/particle2.htm Quote
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