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Hash, Inc. - Animation:Master

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nope, you can get pretty good results using an animated displacment map. I actually formed a stream with ripples in the model then applied the animated displacement map to it and it came out not to bad.

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I'm not quite sure what you mean by "like a sprite....and not "particles"", most 3D renderings of water flowing is done with some sort of particle system, including sprites. Using dynamics and collision detection, you can make a stream of sprites or particles behave like a fluid in turbulent flow. Have you checked out #208 Particle Waterfall by Michael S. Flynn on the ARM?

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