Ravager Posted November 21, 2006 Share Posted November 21, 2006 how do you make the legs follow the feet? like with those models in the extra cd? Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted November 21, 2006 Admin Share Posted November 21, 2006 how do you make the legs follow the feet? like with those models in the extra cd? You mean in the sense of animation? Modeling? If animation you'll want your foot bone to be a child of the leg bones and your leg bones to be a child of the body. Exercise 13: Show some backbone runs through this heirarchical rigging process pretty well. Rodney Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted November 21, 2006 Share Posted November 21, 2006 I think he means the Inverse kinematics (IK) in the 2001rig. Definately do the "show some backbone" tutorial in the manual. Quote Link to comment Share on other sites More sharing options...
Ravager Posted November 22, 2006 Author Share Posted November 22, 2006 i mean how do you make the legs follow the feet in a completely different character, with a different skelleton. Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted November 22, 2006 Share Posted November 22, 2006 You need to learn rigging. That is the short answer. Doing the tutorials in the Art of Animation:Master is a good place to start. The simplest solution for you is to create a skeleton that has foot controls near the top of the hierarchy and have the calves constrained to aim at and translate to them. The legs would be kinematic chains. That should be enough to get you started but I recommend that you do the tutorials first and take a closer look at the constraints and hierarchy in any rigs that you have from the CD . Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 23, 2006 Hash Fellow Share Posted November 23, 2006 The "Show Some Backbone" tutorial shows how to scale the premade rig to fit a character. For most characters it will work well and you don't need know about most constraints. Follw the tut and scale it to match your character instead of Thom. But it doesn't cover constraints. If you want to know more about how the constraints work, here's a walk thru on the simplest possible IK leg Simplest_IK_Leg_H.mov Once you digest that there's a written tut on a more functional IK leg setup David Rogers' Tut Quote Link to comment Share on other sites More sharing options...
T-Dogg Posted March 4, 2007 Share Posted March 4, 2007 Once you digest that there's a written tut on a more functional IK leg setup David Rogers' Tut I've used that tutorial as well, but unfortunately the webpage has "expired on 02/08/2007 and is pending renewal or deletion." If you happen to own his book, Animation:Master A Complete Guide, the same leg setup is taught there. It is a really good starting point for setting up IK legs. Personally, I use his foot setup (with a few minor changes), but a completely different setup for the thigh and calf. As a side note, I recommend buying David's book to anyone who is trying to learn A:M. It touches on some things not covered in TAoA:M. EDIT - Looks like the web page is up and running again. Quote Link to comment Share on other sites More sharing options...
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