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Hash, Inc. - Animation:Master

Newbe Problems


Dark Salvation

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from your tool bar you are in an action window. Close that out and open your model from the project workspace, under objects, then click F5 for modeling and F6 for bones mode. This is where you need to be to construct your skeletons. Hope this helps get you in the right direction

 

Chad

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You have to be a bit carefull.

A:M will open a new window for quite everything you do. For example a new action, model, material, etc.

If you dont close the windows, there will be many behind eachother. So even if it feels strange because you could think the changes will be lost (they wont) close all the windows (NOT A:M, just the window).

That will help you to run A:M more stable (sometimes you will run into trouble if too many windows are open) and you will keep the overview of your project better.

 

I ALWAYS only use 1 window if the possibility is there. If you model and want to animate: close your window.

If you animated in an action and want to transfer it to a cheoregraphy, close the action-window, etc.

You can always access everything you did through your PWS.

I only have one exception of this rule: Smart-Skin-Windows. There it is not really useful to close the modeling-window because you will go back very soon.

 

*Fuchur*

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