Darthlister Posted September 1, 2006 Posted September 1, 2006 Heya, Is there an in-depth explaination concerning exactly to manipulate bias? Working on my first humaniform model and I've got four-point areas with shadowed corners in one particular area (shoulder). Just can't seem to figure out why it's happening... Any pointers would be supremely welcome. Thanks, Rich Quote
Dhar Posted September 1, 2006 Posted September 1, 2006 I don't know how extensive your knowledge with modeling in A:M, but modeling a human is the most demanding task and requires quite a bit of experimenting. Are you following a certain tutorial? Usually A:M tutorial links have a ton of information on modeling humans. Quote
Hash Fellow robcat2075 Posted September 1, 2006 Hash Fellow Posted September 1, 2006 I've got four-point areas with shadowed corners in one particular area (shoulder). Post a screen capture of it so we can see. Quote
Admin Rodney Posted September 1, 2006 Admin Posted September 1, 2006 Well... in a way this in the opposite of 'in depth'... it covers the most simple aspects of Bias manipulation. Modeling a Nut (With Bias Manipulation) by Emilio Leroux Quote
Darthlister Posted September 17, 2006 Author Posted September 17, 2006 Well... in a way this in the opposite of 'in depth'... it covers the most simple aspects of Bias manipulation. Modeling a Nut (With Bias Manipulation) by Emilio Leroux Thanks for the help; I think I've gotten it figured out. Occasionally, when I'm extending a spline to extend the "skin" of the model, what *should* be a continuation of the spline at 180 degrees wants, instead, to spline off the 90 degree line, which of course causes bunching of the new patch. I've noticed that sometimes the best thing is just to Shift+K until the wanted spline is by itself, extend it, then reattach. Am I on the right track? Thanks, Rich Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.