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Hash, Inc. - Animation:Master

Bias Madness!


Darthlister

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Heya,

 

Is there an in-depth explaination concerning exactly to manipulate bias? Working on my first humaniform model and I've got four-point areas with shadowed corners in one particular area (shoulder). Just can't seem to figure out why it's happening...

 

Any pointers would be supremely welcome.

 

Thanks,

 

Rich

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I don't know how extensive your knowledge with modeling in A:M, but modeling a human is the most demanding task and requires quite a bit of experimenting.

 

Are you following a certain tutorial? Usually A:M tutorial links have a ton of information on modeling humans.

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  • 3 weeks later...

Well... in a way this in the opposite of 'in depth'... it covers the most simple aspects of Bias manipulation.

 

Modeling a Nut (With Bias Manipulation) by Emilio Leroux

 

 

Thanks for the help; I think I've gotten it figured out. Occasionally, when I'm extending a spline to extend the "skin" of the model, what *should* be a continuation of the spline at 180 degrees wants, instead, to spline off the 90 degree line, which of course causes bunching of the new patch. I've noticed that sometimes the best thing is just to Shift+K until the wanted spline is by itself, extend it, then reattach.

 

Am I on the right track?

 

 

Thanks,

 

Rich

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