sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Beavis


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worked on hair over the weekend. I've got a pretty good grasp on what makes it look good and the dynamics. Here's my latest shots.

 

 

Heya

 

Yeah, this looks pretty good. From what I remember, butthead had a pretty large pompador (sic?).

 

You might want to adjust the skin tone a touch, it looks off for some reason.

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Okay, settings:

 

I set the thickness of the hair to 0.02' (I work in feet)

Set the surface properties add a specular highlight, Size set to 45, Intensity 15

Diffuse Shader Muhair

 

Add a second emitter with a darker shade with the settings about 10 below also using the Muhair shader. The thickness of the hair and the second emitter is really what gives your hair a good look. I'm sure another emitter or two would help give the hair more body and layers. I'll experiment a bit more and post details.

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Your butthead node is definitly better than my own. I'll have to tweak a bit.

 

Update: Skeleton with weighted cps, smartskin, and fanbones complete. Facial rig installed with basic phenomes completed. Testing for facial animations in progress. I'll post some screen shots soon.

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