Jump to content
Hash, Inc. Forums

Odog2020

*A:M User*
  • Posts

    345
  • Joined

  • Last visited

Everything posted by Odog2020

  1. I have to say that I like your Butthead a lot more than mine. Of course I never finished the dang thing Anyways, I like it, the only thing i think is that the nose it to big. Anyway, if you are interested, here is what i got done http://www.hash.com/forums/index.php?showt...amp;hl=butthead
  2. Hmmm, I don't think that designe would catch on as a sports bike, but a cruiser I can see. It kinda reminds me of the part in batman returns when he has to lean down into the weapons part of the batmobile. Riding so low to the ground and above the top of the wheels would make for a really BIG turning radius. All in all its a nice designe, Million dollar product
  3. I started this guy a few days ago. I didn't create it from scratch however. For my learning process, I used already established meshes and changed them to fit what I needed. Only the bracers and boots are my own creation. Anyhow, any and all critics are welcome to aid me in my modeling. [attachmentid=19230] [attachmentid=19231] I still need to add decals with alpha channels to spice up the armor and face features.
  4. I think there was something wrong with your CanCan. It looked like the action didnt take to well with the models you used for it. I could be wrong...been a while since i tinkered with A:M.
  5. I tired doing that while back, never caught on for me. I like to see that kind of random stuff, I mean a teddy bear w/ a spider... It looks nice. James Edit: Nice, I ment great, I just noticed the texture on the bear and the spider, it looks like a real toy to me. great work. Now i just want to see the bear smash the spider just kidding
  6. I think its cool that your gonna try and do this. I'm not sure how well a table will sell, but I guess it depends on the model and what the consumers are looking for. I've seen some really high quality models on those sites, some if put next to a real picture would make it difficult to tell which is real. But its cool your starting young, me, well I think its to late for me to become an entrapaneour (or however its spelled). Good luck
  7. I just needed to know what size I would need to put in to render a poster size picture. About 10" by 14" Thanks for the help before hand.
  8. I am working on a slogan and a poster for the office that I work in, and I am in need of a Soldier model. If you have one that is rigged enouph for some posing, can you please let me know? Also, if anyone happens to have a model of the Greek Parthenon, and would let me use it...please let me know. Thanks James
  9. It was just the basic set up from Xtaz's room setup, didn't feel like messing to much with it. The only thing I messed with was moving the lights down and towards the camera. But then again, computer graphics is a strange and eerie think.. Ya know
  10. Well, I got tasked to take pictures of graphics used in todays society. So I did that, then the instructor decided that we should make a flier, or poster or something with our pictures, so this is what came out, I am happy with it. And special thanks to the room set up from Xtaz. Thanks for the A (hopefully) [attachmentid=15324]
  11. So instead of having the sides of the glass black, I should just make it the color of the rest of the glass? Will the spot lights and radiation compensate for taking away that color? Well, I will give it a try, 2 or 3 spot lights? I can only think there were 2 spotlights on all the photo shoots i have seen. Okay, enough talk, back to work. The back drop should be the same color and properties of the ground? Never set up a real or fake photo shoot, so this is a learning experience for me. Thanks for the help. One more thing, I only know how to do the fake radiosity, so I guess my first stop is the Radiosity forum. Thanks again. James
  12. I am trying to get this table [attachmentid=15049] To look like this table [attachmentid=15048] Without any pre-made textures or bump maps or anything like that. What I have done so far is this Hinges; White 80% diffuse falloff Specular white 3% size 5% intensity Reflectivity 25% Top and bottom of table top, inner and outer of legs; Blue 110% diffuse falloff 1% roughness 1% scale 85% transparency 10% Reflectivity Sides of the Table top, sides top and bottom of legs; Black 10% roughness 5% scale 30% transparency 5% reflective Ground; White 100% diffuse falloff white specular 7% size 100% scale 5% reflectivity 8 skylights 20% intensity, basic set up 1 sun light to cast shadow 30cm width 800cm fall-off 30% intensity 2 Shadow rays cast with .05 cm bias 80% darkness Any suggestions on how to get it to look more like the real think would be appreciated. I think I provided all the information. Thanks James
  13. Hey, I just wanted to say that I was a little to hasty when I got all sore about the forum a few weeks ago. Yesterday I used A:M for the first time in like 2 months, anyways, I noticed that it sparked my artistic side, and I did a lot better in my art classes. Sorry for the way I reacted two weeks ago, anyways, I hope you enjoy this simple render of 3 spheres. The ground for the first one is White with 200% diffuse and 100% reflectivity. The 3 spheres are 75% transparent and 100% reflective. This one was rendered at 1000wide 900high The ground for the second one is Black with 100% reflectivity, and the spheres are the same attributes as the first. This one was rendered at 1900wide and 1800high Both were done with 8 skylights at 10% intensity, and rendered with only one pass. [attachmentid=15037] [attachmentid=15038] I also wanted to play with the fake radiosity again, so I also did these two, you all know how these ones work. [attachmentid=15039] [attachmentid=15041]
  14. I am not sure if this would be helpful but you could try it. http://www.hash.com/forums/index.php?showtopic=15900 Also you could make like a 4 patch, or even a one patch, I will call it a blanket, and then just place the sand on it as a decal, that way you could have more controll on where it is placed and stuff like that. Hope that helps, these things always elude me. James BTW the picture on the link was just an X, or it could just be the computer I am on. Good luck
  15. To make the model a .mdl file, you have to.. -right click on the name (in this case Crabby) in the Project Work Space -select 'create shortcut in library'....it will tell you that you need to save the model, so save it as a .mdl file -and you are done Pretty sure, I havn't used A:M in like a month and a half.....
  16. WOW, how many hours does this guy spend in the gym? I think the model is great, kind of like the rino from Nija Turtles. But meaner looking, and stronger, and well better.
  17. Well, here is the addition of the shirt, and arms. I am having a hard time deciding if this is how I want it to be. Because his arms are really skinny, and I made it that way, but it just makes it look funny. Anyways, here it is. [attachmentid=13061]
  18. Yeah, thanks, there are some places that have way to many splines, but for now that will have to do. I noticed that in not trying to make the perfect model, and just doing, for now, what my level of modeling can do, it has gone alot quicker and better. After I get a little better, I will start removing splines that are not needed, I have alot. Anways I have added teeth gums and eyes and chin [attachmentid=12987] The only thing I have a question about is; What would be the easiest way to close the neck in the back? The hair is not attached to the face, and I want to keep a cylindric look. So should I 1. just add 4 more CP to the back and connect to the bottom spline, and work up from there? Or this there another way that would be easier? Thanks
  19. After another 38 minutes, bringing my total to 3hrs 53 minutes, I have added a hir mesh. I am just going to slap a decal on it. I also changed the lips around a little, to give it a bigger look. [attachmentid=12977]
  20. Well, this is what I have so far. I have been keeping track of how long it takes me to do this model, so far I am at 3hrs and 15min give or take a few minutes. Anyways, it isn't a perfect match, but close, and after I add the hair and so big gums and such, it will look more like him. [attachmentid=12976]
  21. Actually I have completed all the other exercises, that was just the first tutorial that I tried to use. Except this time I used a picture of Butthead from MTV. However, it did take me more than 2 hours that it said in the book. And I still think it could use some tweeks. Name: James Owens Exercises Completed: All + 11.5 Date Completed: 6 Jan 06 [attachmentid=12975]
  22. If the program is just completely ignoring the commands of just rendering one frame, is sounds like something that you would need to submit to A:M Reports. When you do, make sure that you send in the version, what picture is on the CD, what your system information is, and steps to recreate what is happening, it will speed the process if you send in all at once. Only other thing I can think is if you are trying to use multi pass, but I don't know if that is the case. Maybe you should uninstall and do a clean reinstall, if it installed incorrectly.
  23. I don't know if A:M can actually ignore the render from frame 00:00:00 to 00:00:00. Thats all you need if you want a still. If you are having a hard time, turn off the advanced option and do as follows; -click final -change frame from 00:00:00 to 00:00:00 -choose where you want the file to go, and before you click okay, click the drow down and choose TGA -the click okay to render it to file. If you are doing an animation and render it out to TGA, then there are going to be a lot of TGA files, that you can open as sequence in Quick time.
  24. It came with my '06 Yeti CD, after the giraffe exercise. I have been trying this one from the day I got A:M, but it seems easier comming out of the book.
×
×
  • Create New...