Ilidrake Posted August 11, 2006 Posted August 11, 2006 Been messing around modeling Beavis & Butthead. Just wondering which do you fellow AMers think looks better. Below is a render of helmet hair and particle hair. Which is better looking? Quote
thejobe Posted August 11, 2006 Posted August 11, 2006 the partical hair looks good just needs to be higher the helmet is way out of wack wrong shape and just for refrence thats butthead with the brown hair Quote
Ilidrake Posted August 11, 2006 Author Posted August 11, 2006 *bump* like this? i think it's better. Quote
thejobe Posted August 11, 2006 Posted August 11, 2006 yeah that looks good heres a refence photo just so you can see what i was talking about bevis and butthead Quote
Ilidrake Posted August 11, 2006 Author Posted August 11, 2006 Ya, I got a ton of B&B pics. It's just hard to take these oddly drawn characters and convert them to 3d. I think it looks good though. Quote
Ilidrake Posted August 14, 2006 Author Posted August 14, 2006 worked on hair over the weekend. I've got a pretty good grasp on what makes it look good and the dynamics. Here's my latest shots. Quote
*A:M User* Roger Posted August 14, 2006 *A:M User* Posted August 14, 2006 worked on hair over the weekend. I've got a pretty good grasp on what makes it look good and the dynamics. Here's my latest shots. Heya Yeah, this looks pretty good. From what I remember, butthead had a pretty large pompador (sic?). You might want to adjust the skin tone a touch, it looks off for some reason. Quote
Zaryin Posted August 14, 2006 Posted August 14, 2006 It diefinately looks like him. I would increase the the size of that hair a little more though. Quote
Ilidrake Posted August 14, 2006 Author Posted August 14, 2006 That's about as close as beavis is going to get. I'm really just using it as a dummy for hair testing. I actually have a fully rigged beavis and butthead but they don't animate well because of the unusual shapes. Quote
Ilidrake Posted August 14, 2006 Author Posted August 14, 2006 Okay, settings: I set the thickness of the hair to 0.02' (I work in feet) Set the surface properties add a specular highlight, Size set to 45, Intensity 15 Diffuse Shader Muhair Add a second emitter with a darker shade with the settings about 10 below also using the Muhair shader. The thickness of the hair and the second emitter is really what gives your hair a good look. I'm sure another emitter or two would help give the hair more body and layers. I'll experiment a bit more and post details. Quote
Odog2020 Posted August 16, 2006 Posted August 16, 2006 I have to say that I like your Butthead a lot more than mine. Of course I never finished the dang thing Anyways, I like it, the only thing i think is that the nose it to big. Anyway, if you are interested, here is what i got done http://www.hash.com/forums/index.php?showt...amp;hl=butthead Quote
Ilidrake Posted August 17, 2006 Author Posted August 17, 2006 Your butthead node is definitly better than my own. I'll have to tweak a bit. Update: Skeleton with weighted cps, smartskin, and fanbones complete. Facial rig installed with basic phenomes completed. Testing for facial animations in progress. I'll post some screen shots soon. Quote
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